<div dir="ltr"><br><div class="gmail_extra"><br><br><div class="gmail_quote">On Fri, May 23, 2014 at 9:32 AM, Sebastian Silva <span dir="ltr"><<a href="mailto:sebastian@fuentelibre.org" target="_blank">sebastian@fuentelibre.org</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Thans for the archeology Bernie!<div><br></div><div>I agree that perhaps happy/sad isn't the proper metaphor. I remember having a similar WindowMaker dockapp, that would show the face from Doom's guy for the same purpose. Not very informative, but fun.</div>
<div><br></div><div>Now, about this implementation, as i remember, once the palette is open, proper cpu/mem graphs appear. Perhaps we can come up with a less emotionally loaded metaphor.</div><div><br></div><div>I would disagree that user's shouldn't need to know this data, in fact with such a constrained machine as XO it is pretty useful feedback and as I remember it was part of the original Sugar design (it was not in the frame, but in the home view's relative area of use for each active icon).</div>
</blockquote><div><br></div><div>The original Sugar design used a different approach (a circle of activities filling up in the center of the home screen). My objection to the Smiley implementation was not that users shouldn't need to know these data. Rather, not enough information was available and it was over-simplifying something complex, masking the inherent complexity. </div>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><br></div><div>Regards,</div><div>Sebastian </div><div><br>El vie, 23 de may 2014 a las 6:08 AM, Walter Bender <<a href="mailto:walter.bender@gmail.com" target="_blank">walter.bender@gmail.com</a>> escribió:<div>
<div class="h5"><br>
<blockquote type="cite"><div dir="ltr">+1 to something like conky, which is real information instead of pretending to give the kids information. if you want smiley faces, they should have real data behind them.<div><br></div>
<div>regards.</div><div>
<br></div><div>-walter</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Fri, May 23, 2014 at 5:16 AM, Iain Brown Douglas <span dir="ltr"><<a href="mailto:iain@browndouglas.plus.com" target="_blank">iain@browndouglas.plus.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div>On Thu, 2014-05-22 at 22:34 -0005, Sebastian Silva wrote:<br>
> Hi,<br>
> I remember Sugar as deployed in Dextrose 1 had a signature happy/sad<br>
> laptop icon and both memory / cpu load indicators.<br>
><br>
><br>
> I am dogfooding Sugar again on a memory constrained laptop and am in<br>
> need of a memory monitor, and this would be lovely.<br>
><br>
><br>
> Is that code alive? Maybe it was a good idea to have by default.<br>
><br>
</div></div>I remember testing that on a low resource machine and the avatar lagged<br>
the events, and was not educational.<br>
<br>
I felt that the ability to embed a couple of elements from conky [1] in<br>
the frame would be superior. I have found conky to be understood by very<br>
young testers.<br>
<br>
Regards,<br>
Iain<br>
<br>
[1] <a href="http://conky.sourceforge.net/" target="_blank">http://conky.sourceforge.net/</a><br>
<div><div>><br>
> Regards,<br>
> Sebastian<br>
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</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br>Walter Bender<br>Sugar Labs<br><a href="http://www.sugarlabs.org" target="_blank">http://www.sugarlabs.org</a><br>
</div>
</blockquote></div></div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br>Walter Bender<br>Sugar Labs<br><a href="http://www.sugarlabs.org">http://www.sugarlabs.org</a><br>
</div></div>