<p dir="ltr"><br>
On Feb 25, 2014 9:58 AM, "Ryan Cunningham" <<a href="mailto:rvskmbrly3@gmail.com">rvskmbrly3@gmail.com</a>> wrote:<br>
><br>
> You could go Ubuntu's way and use Qt with QML:<br>
><br>
> <a href="http://en.wikipedia.org/wiki/QML">http://en.wikipedia.org/wiki/QML</a><br>
> <a href="http://en.wikipedia.org/wiki/Qt_(framework)">http://en.wikipedia.org/wiki/Qt_(framework)</a></p>
<p dir="ltr">If we were to do it we would probably:<br>
1. Use sugar web (check out the <a href="http://sugarizer.org">sugarizer.org</a> apk)<br>
2. Somehow hack a GTK+ distro on touch devices. Probably something based of fedora ARM</p>
<p dir="ltr">Using QT or android toolkit would mean moving ALL ui code into generic libs, and move EVERY activity to that generic lib. It would not be fun.</p>
<p dir="ltr">> Other than that, Sugar for tablets (as you proposed) can use the existing Sugar interface, including swiping from the center to a corner or edge to access the Frame; but one should also be able to touch that corner or edge directly and see the Frame.</p>
<p dir="ltr">Maybe we should make soas for ARM? The touch ui issues are already being solved with XO 4/duo. It works sweet.</p>
<p dir="ltr">Sam</p>