<div dir="ltr">Thank you very much.<div><br></div><div>I'll try with Python/Cairo/Gtk3.</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">2013/9/24 Gonzalo Odiard <span dir="ltr"><<a href="mailto:gonzalo@laptop.org" target="_blank">gonzalo@laptop.org</a>></span><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">If you are not porting a existing olpcgames application,<div>I suggest you use something else.</div><div>
You can use any of the html5 frameworks, or plain python/cairo stuff.</div><div>sugargames de not have to much development, </div>
<div>and pygame/gtk do not work really well together.</div><div><br></div><div>Gonzalo</div><div><br></div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Tue, Sep 24, 2013 at 11:16 AM, laurent bernabe <span dir="ltr"><<a href="mailto:laurent.bernabe@gmail.com" target="_blank">laurent.bernabe@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hello everyone,<div><br></div><div>As I am developping my game HitTheBalls for sugar 0.100 (I have, I think, the latest sugar-build), I am planning to switch it from OLPCGames 1.6 to sugargames.</div>
<div><br>
</div><div>But the sugargames tells that pango font is not supported. So, what is the best way to get started with fonts in SugarGames ? Do you have some links ? I searched over the web, and I found tutorials for Gtk3 and PangoCairo, but I don't know if these can work with SugarGames.</div>
<div><br></div><div>Regards</div></div>
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