> Please find attached a sample screenshot of the "Speak" activity; the window<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="gmail_quote"><div class="im"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div>
> has been resized to 0.7 of the original size (the screenshot doesn't show a<br>
> keyboard yet, as it was done on sugar-build).<br>
<br>
</div>Question: Do all activities behave properly when the screen is scaled<br>
that way? (I don't know that all activities are paying attention to<br>
resizing events. One quick way to check is to look at what happens<br>
when activities are rotated.)<br></blockquote></div><div><br>I will be receiving my XO-4 Touch in a couple of days; will answer this question then, after testing it in real-time :)<br><br></div></div></blockquote><div><br>
</div><div>XO-4 does not support rotate the screen yet. You should try with other models.</div><div><br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Just figured out one thing via Nitika's XO-4-Touch (thanks to Nitika for bearing my brunt of the
testing-questions !!), that pressing all 4 game-keys at once, does
toggle the appearance of the OSK !!<br>
<br>
So, I guess, we DO have a point, wherein we can hack "resizing" of the window. <br><br>
So, now I have another question :: <br>Where is the code for "handling game keys" handled (as far as appearance and disappearance of the OSK is concerned) ? <br>In Firmware? In Sugar? Elsewhere?</blockquote><div>
<br></div><div>The keyboard appear because you pressed a key (you don't need press the 4 at once, any key will show it)</div><div><br></div><div>Detecting osk show/hide. is more complicate than should be, in my point of view. Probably, because the idea behind this is the osk should appear and hide in a automatic way based in the widgets needs.</div>
<div><br></div><div>I think you should check the class DocumentView in widgets.py in Write activity, to see how the signals are used. Carlos Garnacho worked on this.</div><div><br></div><div>Gonzalo </div><div><br></div><div>
<br></div><div><br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="HOEnZb"><div class="h5"><br><font face="arial, sans-serif">Regards,<br>
<br>Ajay Garg</font><br style="font-size:13px;font-family:arial,sans-serif"><font face="arial, sans-serif">Dextrose Developer</font><br style="font-size:13px;font-family:arial,sans-serif">
<span style="font-size:13px;font-family:arial,sans-serif">Activity Central: </span><a href="http://activitycentral.com/" style="font-size:13px;font-family:arial,sans-serif" target="_blank">http://activitycentral.com</a>
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