<br><br><div class="gmail_quote">On Tue, Dec 11, 2012 at 8:54 PM, RJV <span dir="ltr"><<a href="mailto:jv.ravichandran@gmail.com" target="_blank">jv.ravichandran@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div>Hi,</div><div><br></div><div>We are planning to port Sugar on Android and are faced with these options:</div><div><br></div><div>1. Sugar as an application on Android.<br></div><div>2. As a platform on top of the Linux platform.</div>
<div><br></div><div>Can the Sugar build be used to create an app bundle to deploy to the app store? Are there any licensing issues?<br clear="all"><div><br></div><div>On 2., can someone share their experience, if any, please?</div>
<span class="HOEnZb"><font color="#888888">
</font></span></div></blockquote><div><br>We are very close to having Sugar on a tablet as well as a armel
netbook, based on A10 chipset. We already have it working through a SD
card, we are now in the process of flashing the internal memory, so that
it will work fast. Almost all the hardware on A10 chipset is working
with the linux kernel without any binary blobs. <br>
<br>We work in Mumbai. In case you are around the city, we can meet and discuss how we can work together. <br><br>The
reason why 1 is not considered for us an option is: what children need
is not a desktop that is meant mainly for delivery of content to play
multimedia files and do business communications. We would like the
children to work, do activities using a workspace that can be used with a
keyboard, though touchscreen may have some advantages for some
activities. Second, Sugar learning platform has plenty of activities to
offer which are not available on Android currently. and Third, 1 will
take a long time than 2. So we opted for 2. <br>
<br></div></div>-- <br>Nagarjuna G.<br><a href="http://www.gnowledge.org/">http://www.gnowledge.org/</a><br>