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<blockquote
cite="mid:CAOC9B=Aqazes+HD=_pcqf_E-vwb2Lxjs3_8j5iMQoWAg=YwatQ@mail.gmail.com"
type="cite">There are a few things I think need to be clarified:<br>
<ol>
<li>What are we looking as a community to get out of this Fedora
Test Day event?</li>
<li>What is the purpose of a "test case" and/or "test plan"?
How detailed should they be? Presuming we want them, how
should they be stored in general, and for this particular
scenario?<br>
</li>
</ol>
<br>
For #1, I disagree that having users start out for this occasion
by learning how to use Sugar on their own is appropriate for a few
reasons:<br>
<ul>
<li>The amount of time that any given tester will be available
to help us out likely is limited. Time spent doing discovery
will not be spent on other tasks.</li>
<li>Not everyone will start at the same time. Perhaps calling
this a "Test Day" is a misnomer because there is no guarantee
that testers will be in the time zone or country.</li>
<li>Sugar is a relatively stable platform with a few known
recurring UI disputes. It is not Nell, the Helicopter
experiment, or another one where the user interface could
potentially require major changes.<br>
</li>
</ul>
With this test day, my personal view is that we need to get
feedback verifying basic Sugar and activity functionality in
Fedora. When Peter Robinson, Kalpa Welivitigoda, or someone else
updates a Sugar software package in Fedora, these packages often
go through the verification process without a single person
commenting on if the proposed update worked or not.<br>
<br>
Mind you, usage feedback is appreciated; but is more of a
secondary concern to me. Fedora had "Fit and Finish" test days
during Fedora 12 cycle where they asked for general usage
feedback; perhaps we can propose that they do another round of
those aimed at the various desktop environments with Fedora 18.<br>
<br>
<br>
</blockquote>
<br>
You might look at these 2 pages:<br>
<a class="moz-txt-link-freetext" href="http://wiki.sugarlabs.org/go/Sugar_Creation_Kit#Activity_Testing">http://wiki.sugarlabs.org/go/Sugar_Creation_Kit#Activity_Testing</a><br>
<br>
<a class="moz-txt-link-freetext" href="http://wiki.sugarlabs.org/go/Community/Distributions/Fedora-SoaS#Testing_Results">http://wiki.sugarlabs.org/go/Community/Distributions/Fedora-SoaS#Testing_Results</a><br>
<br>
Testers are welcome to add info: "It is a wiki"<br>
<br>
Tom Gilliard<br>
satellit on #sugar<br>
<blockquote
cite="mid:CAOC9B=Aqazes+HD=_pcqf_E-vwb2Lxjs3_8j5iMQoWAg=YwatQ@mail.gmail.com"
type="cite"><br>
For #2, I have used similar test templates to the the New
Zealand's to verify activities in the past, and was thinking of
making one available in this case. Translating one into a Wiki
template would make it straightforward to clarify which activities
support sharing, webcam usage, etc. <br>
<br>
The reason I am interested in maintaining test cases with a system
to keep a historical log of who did what when is because I want to
be able to parallelize tasks. Although I recognize I could be
more efficient, there simply is too much material in Sugar and the
XO platform for one person to focus on. And yet I get regularly
asked "do you remember bug #123" or "when was the last time
someone looked at Q"?<br>
<br>
I am not looking for detailed test cases to the point of listing
which buttons to click when; but rather simple ones like "Does it
install?" and "Can it open a saved document?".<br>
<br>
Fedora takes a curious approach to this in that they write a
series of test cases which could be parallelized, but then offer
to have everyone run the same set of test cases. And usually,
pretty much everyone runs most of the available items. <br>
<br>
For comparison, look at the last GNOME 3 test day (<a
moz-do-not-send="true"
href="http://fedoraproject.org/wiki/Test_Day:2011-04-21_GNOME3_Final">http://fedoraproject.org/wiki/Test_Day:2011-04-21_GNOME3_Final</a>)
versus the last Sugar one (<a moz-do-not-send="true"
href="http://fedoraproject.org/wiki/Test_Day:2010-08-19_Sugar">http://fedoraproject.org/wiki/Test_Day:2010-08-19_Sugar</a>).<br>
<br>
I'm open to taking suggestions back to the Fedora Testing mailing
list if someone has an idea on how we could do things better, but
I'm trying to avoid cross-posting too much. We could also
inquire on the Fedora QA mailing list as to who might participate
and what their skill levels are so we can better tune our
approach.<br>
<br>
<br>
<br>
<div class="gmail_quote">On Sat, Feb 18, 2012 at 5:04 AM, Tabitha
Roder <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:tabitha@tabitha.net.nz">tabitha@tabitha.net.nz</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
0.8ex; border-left: 1px solid rgb(204, 204, 204);
padding-left: 1ex;">
<div class="im">On 17 February 2012 08:36, Samuel Greenfeld <span
dir="ltr"><<a moz-do-not-send="true"
href="mailto:greenfeld@laptop.org" target="_blank">greenfeld@laptop.org</a>></span>
wrote:<br>
</div>
<div class="gmail_quote">
<div class="im">
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
0.8ex; border-left: 1px solid rgb(204, 204, 204);
padding-left: 1ex;">
On March 22 there will be a Sugar test day for Fedora
17. This means that the Fedora community in general
will be gathering to look at Sugar and see what issues
we have close to the end of the Sugar 0.96 cycle.<br>
<br>
</blockquote>
</div>
<div><br>
While test cases can be useful, I always try to start with
some discovery time as this is when you can get some
feedback on design and intuitive behaviour (though this is
impacted by use of other systems with many users).
Something like:<br>
"Find a friend. Work together to discover how to open the
laptop if you have an XO, or start Sugar. Together try
clicking on things and see if you can learn how to play
any games or complete any activities. Can you find ways to
take photos, write stories, make music."<br>
After that, get their feedback on how that went before
giving them a test case. First time users of Sugar can
also give you feedback on their experience of first use of
an activity while following testing instructions. There
have been a number of occasions when I have said "oh, you
have to click on that first and then click on that other
thing" and they have said "why is it designed like that?"
which really makes us rethink about the design of
activities. <br>
Our basic activity testing template (written a long time
ago) is here - <a moz-do-not-send="true"
href="http://wiki.laptop.org/go/Activity_testing_template#The_NZ_activity_test"
target="_blank">http://wiki.laptop.org/go/Activity_testing_template#The_NZ_activity_test</a><br>
</div>
</div>
<br>
On the topic of tracking testing, we have looked at a number
of options here in NZ and I think Australia also looked at a
number of options. In NZ we tried writing them on <a
moz-do-not-send="true" href="http://wiki.laptop.org"
target="_blank">wiki.laptop.org</a> but that didn't really
work. My personal method of managing test requests is to try
to tag the requests (or potential requests) in my email inbox
when they arrive and then test them on Saturday, archiving off
emails as things are tested. This only works for us because we
meet in one place, not a suitable solution for multiple
testing locations. I personally don't think we should add
anymore systems, but look at ways to use existing systems to
manage testing - such as the two bug trackers we already use
or the <a moz-do-not-send="true"
href="http://activities.sugarlabs.org" target="_blank">activities.sugarlabs.org</a>
site. <br>
<br>
Hope this helps<span class="HOEnZb"><font color="#888888"><br>
Tabitha<br>
</font></span></blockquote>
</div>
<br>
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