<br><br><div class="gmail_quote">On Sun, Oct 23, 2011 at 6:01 PM, Aleksey Lim <span dir="ltr"><<a href="mailto:alsroot@activitycentral.org">alsroot@activitycentral.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div class="im">On Sun, Oct 23, 2011 at 05:36:06PM -0300, Gonzalo Odiard wrote:<br>
> What you need in Paint activity not available today?<br>
<br>
</div>Well, it depends on a purpose... ;)<br>
<br>
If purpose is exactly to paint something, then for sure, Paint is just<br>
works. But imagine for a bit that you are not a developer but a person<br>
[maybe young person] who is just opening this feature. From this<br>
perspective, what we will get after opening two these applications:<br>
<br>
* Paint, all-grey screen with standard set of painting primitives<br>
* Tuxpaint, colorful screen when even standard painting primitives<br>
contain something special, but there are bunch of another places to<br>
explore and get excited<br>
<br>
I guess, the winner is obvious. I don't mean, "do nothing, use what<br>
already exists" but that the difference should be clear between these<br>
two examples. And, if someone is willing to test his strength and create<br>
another painting application (ie, sugar idea is exactly about learning<br>
by doing) because his favorite PL is not C, why not using best the<br>
example (Tuxpaint) and create something better.<br>
<div><div></div><div class="h5"><br>
--<br>
Aleksey<br>
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</div></div></blockquote></div><br>There has been a similar discussion re Scratch and Etoys; one theme being the pluses and minuses of having clip art available. See:<br><br><a href="http://lists.sugarlabs.org/archive/iaep/2011-September/014014.html">http://lists.sugarlabs.org/archive/iaep/2011-September/014014.html</a><br>
<br>-walter<br><br clear="all"><br>-- <br>Walter Bender<br>Sugar Labs<br><a href="http://www.sugarlabs.org">http://www.sugarlabs.org</a><br><br>