Dsd used Memorize and provided feedback about it.<div>I think can be useful, because he was not involved in the design processs.</div><div><br></div><div>There are bugs too, and I am working on them, but here I copy the references to the UI:</div>
<div><br></div><div>* The first little bit of confusion is what the 'play game' button is for</div><div><dsd_> i played the default game, and finished it</div><div> now i want to play again, so i first went to click 'play game'</div>
<div> maybe that was the wrong guess, but still, it is confusing that that button doesnt do anything that i can see at this point</div><div><br></div><div>* <dsd_> playing a bit more, it seems odd that the choice of 4x4 / 5x5 is a combo,</div>
<div> but the choice of demo game is a palette</div><div> thats just a minor thing, but i cant (yet) see the reason for having those ui elements different</div><div> </div><div>* ok, it wasnt obvious to me that play and edit are a combo, especially with them </div>
<div>right next to the activity icon which is not part of the combo</div><div><br></div><div>* <dsd_> on the edit mode, it is a bit confusing that the add and update buttons dont look like buttons</div><div> also, 'update' feels a bit like 'save' which sugar doesnt really have</div>
<div> feels like instant-update would be more appropriate</div><div><gonzalo_> dsd_, this part has not changed</div><div> and really i want try to keep the needed changes at minimum</div><div> we already changed a lot</div>
<div><br></div><div>* <dsd_> took me a little while to understand 'Set equal pairs' but i get it now</div><div> but i'm wondering if something related to "identical" or "matched" would be better terminology than "equal"</div>
<div><br></div><div>* <dsd_> also, i cant quite get my head around if that button and the "grouped game" icon at its right is done consistently with other parts of the sugar UI</div><div> as a button that not only can be on or off, but also changing its icon at the same time</div>
<div> so i'm left a bit uneasy as to whether i need to click on the icon to get the graphical representation it is showing, or if that is the one i already have</div><div> it may be simpler if the icon did not change</div>
<div> for example the grouped button could always show 1 1 2 2</div><div> but you'd know if you're grouped or not based on the surrounding highlight (toggle)</div><div> or that might be worse. not sure</div><div> </div>
<div>* after editing the demo game and making my own</div><div> the other collaborator's game doesnt update</div><div> yet it shows that we are still collaborating together</div><div> ah, it is very confused</div><div>
the collaborator has the old game (with 16 tiles) and the other laptop has the modified game (with 4 tiles)</div><div> if i click the tile in row 1, column 2, the equivalent row 1 column 2 tile turns over on the other laptop as well</div>
<div> but the tile contents are totally different (since the games are different)</div><div><br></div><div>Regards</div><div><br></div><div>Gonzalo</div><div><br></div><div><br></div>