Simon also complained about how is implemented the change of mode to create/play.<br>Have the Design Team any other idea?<br><br>Gonzalo<br><br><div class="gmail_quote">On Thu, Sep 8, 2011 at 8:05 AM, Simon Schampijer <span dir="ltr"><<a href="mailto:simon@schampijer.de">simon@schampijer.de</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"><div class="im">On 09/08/2011 12:21 PM, Gonzalo Odiard wrote:<br>
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Hmm, how do I create a new game from scratch? I seem to be only able to<br>
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edit an existing game.<br>
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<br>
Simon<br>
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The user can clean up the actual game to start a new one.<br>
May be is not very obvious :(<br>
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Well it is obvious that I can do that...but I think there should be a dedicated way of creating something from scratch :)<div class="im"><br>
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One problem I have with adding a "New Game" button, is what icon use.<br>
We have the Memorize icon in the activity toolbar, the icon with the sparkle<br>
to restart the game,<br>
the icon with the cog to edit, and I don't have another idea.<br>
Any suggestion?<br>
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I am sure our first class designers will come up with some buttons that do cover all those cases (e.g. maybe restart the game can be inspired by some media-control icon).<br>
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Regards,<br><font color="#888888">
Simon<br>
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