<div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div class="gmail_quote"><div class="im"><div><br></div></div><div>Let's assume delivery of the activity-application is via a usb stick. Let's also assume the video game has 200mb of assets. The goal is to make it as easy as possible to install the activity-application once, from either side, and to put the assets in one place. For sugar, this would be a ~200mb xo bundle on the usb stick. For gnome, this might be a ~200mb rpm on the usb stick.</div>
<div><br></div><div><span style="font-family:arial, sans-serif;font-size:13px">Do all activity and application developers have write access to any part of the system where they can add the libraries that they need to the system from either gnome or sugar side and then access if from either side? Where and how should assets be installed?</span></div>
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</blockquote></div><br><div><span class="Apple-style-span" style="font-family: arial, sans-serif; font-size: 13px; border-collapse: collapse; ">The "best practice" I am concocting is that a developer put all assets into ~/Actitivities/MyCoolActivity/<div>
<br></div><div>The xo bundle will obviously install and point there. Gnome .rpm installations should point there too.</div><div><br></div><div>Hopefully it is straightforward to make the gnome rpm installation point and run from this location. Is there anything I should look out for before going down this path?</div>
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