<div class="gmail_quote">On 16 September 2010 09:24, Tabitha Roder <span dir="ltr"><<a href="mailto:tabitha@tabitha.net.nz">tabitha@tabitha.net.nz</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
When I was in Samoa at their olpc deployment, I found the kids started lots of activities but no one had told them how to stop an activity. I tried to explain why the XOs were not responsive by saying that the computer was like a cup and each activity added water to the cup, and after 2 or 3 activities were running the cup was full so they had to stop activities before the cup was full and that would make room for new activities to start. Now I don't know if that was the best way of explaining it, as a cup doesn't really explain clearly the removal of load. Can we come up with a good load analogy?</blockquote>
<div><br>School bag? That way it's easy to think about adding and removing things.<br><br>Or, maybe something like eating. It's hard to eat something new when you're mouth is already full.<br><br>Tim<br></div>
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