Ok, I will investigate.<div><br></div><div>It would be nice if , for example, a sugar video game engine could load .xol bundles with more levels.<br><br><div class="gmail_quote">On Fri, Sep 3, 2010 at 4:17 AM, Tomeu Vizoso <span dir="ltr"><<a href="mailto:tomeu@sugarlabs.org">tomeu@sugarlabs.org</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div><div></div><div class="h5">On Tue, Aug 31, 2010 at 17:41, Erik Blankinship <<a href="mailto:erikb@mediamods.com">erikb@mediamods.com</a>> wrote:<br>
> Are there examples of .xol activity bundles being used in activities other<br>
> than browse? I would be interested in seeing how they can be used to bundle<br>
> content other than resources meant for display by web browsers.<br>
> Related, how can you specify which activity is meant to open a .xol file<br>
> (maybe a mime type?)<br>
<br>
</div></div>AFAIK, only browse will be used to open a .xol file, but I would<br>
better check the source.<br>
<br>
Regards,<br>
<font color="#888888"><br>
Tomeu<br>
</font><div><div></div><div class="h5"><br>
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