Sorry this is late everyone. We mainly focused on the deducto/colour
deducto activities as requested. Food Force II was attempted, but the
game was highly unstable and we couldn't test any in-game functionality.<br><br>
Time: 11am - 1:30pm, 14 November 2009<br>Location: Southern Cross, Able Smith St, Wellington<br>Attendees: Not recorded (sorry!) - about 6<br clear="all"><br><b>Deducto</b><br>First impressions, too hard. Perhaps provide a 'hint' feature.<br>
<br>Language: 'true board' vs 'false board' seems to presuppose a
knowledge of formal logic. Likewise, the term "efficiency", while
technically correct, seemed to be a little cold. Perhaps substitute
would be 'good' 'great' 'learning', etc etc.<br>
<br>We had some problems with the behaviour once the learner had beaten level 10.<br><br>Whenever
a while square is hovered over, it darkens. This makes it look like the
squares can be pressed. But they don't actually do anything once they
are pressed (even though they change colour and appear to be pressed).<br>
<br>Yes/No buttons are very far apart.<br><br>'How to Play' - reads like an 'About' section. Quite focused on the teacher/parent, rather than the learner.<br><br><br><b>Food Force II</b><br>At <a href="http://activities.sugarlabs.org/" target="_blank">http://activities.sugarlabs.org</a>, there are two activities: "Food Force 2" and "Food Force II". Recommendation: eliminate the unnecessary one.<br>
<br>General issues with stability. The game would crash would without
warning, and often fail to start. XO-1 rarely reaches the menu, XO-1.5
usually gets there.<br><br>We found the main menu lacks sufficient contrast.<br>
<br>Tim McNamara<br> <a href="http://www.timmcnamara.co.nz/" target="_blank">http://www.timmcnamara.co.nz</a> <br> <a href="http://twitter.com/timClicks" target="_blank">http://twitter.com/timClicks</a><br>