<br><div class="gmail_quote"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="im">
<br>> Perhaps. What would you define as the ailment, yourself? The primary<br>> intent was to encourage use of a direct interaction model, in which<br>> palettes we're supposed to play a big role. When it turned out that<br>
> young kids, who didn't read, and who didn't have motor skills for<br>> selecting form the palettes, we aimed to reduce accidental invocation<br>> of them without entirely eliminating discovery by increasing the<br>
> delay.<br><br></div>Many kids have motor skills, and the ones that don't initially are remarkably good (being kids) at developing motor skills that they don't yet have. Many kids also read. In fact, let's cut into some real deep philosophy stuff here...<br>
</blockquote><div><br>True. But all kids matter. Including the nonreaders, the ones going to schools that are not taught in their native language, the ones for whom reading is a struggle, the dyslectics.<br><br>Also I really disagree about the developing motor skills. I think developing motor skills is a developmental thing that goes at different paces. I see kids that can get the concepts of Sugar but who struggle with clicking the blocks together in Turtle Art. I think they are perfectly normal kids who will eventually have perfectly adequate motor skills for normal computing. Providing them with a system that is as easy as possible for them while those motor skills are developing should be one of our missions. <br>
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<br>The idea that the XO laptop is mainly for kids who can't read is completely bogus. Now, maybe you're thinking of other children when you say this, but I prefer to first consider the main existing userbase. Laptops which have Sugar installed on them are primarily located in schools and are used for education. It is kind of ridiculous to say "Well, you don't actually need to know how to read to use the laptops, so we should make the interface not require reading." when the truth is that, for most activities that have any educational merit, you DO need to read and you need to read things significantly more complicated than activity names. Most of the people who use Sugar for most of the time WILL know how to read.<div class="im">
<br><br></div></blockquote><div>I disagree on this too. I think there a host of activities that nonreaders could use in Sugar. Paint, Colors, Jingsaw, Flipsticks, Write (writing a great way to learn to read), speak, many GCompris Games, Calculate, books that are read to you, Browse if you share a favorited website. In fact if you share a started activity then you further expand the number of things a nonreader could do. <br>
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