<div class="gmail_quote">On Mon, Aug 31, 2009 at 4:37 AM, Bernie Innocenti <span dir="ltr"><<a href="mailto:bernie@codewiz.org">bernie@codewiz.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
El Sun, 30-08-2009 a las 17:31 -0400, Michael Stone escribió:<br>
<div><div></div><div class="h5">> Folks,<br>
><br>
> Before you know how Friends work, the Friends view it is completely barren<br>
> except for the central XO-person and, as a result, is rather unusable. What are<br>
> some ways that we could make the function of this screen more discoverable?<br>
><br>
> So far, I've thought of a couple of things which might do the trick, but I'm<br>
> interested in your feedback too. My ideas include:<br>
><br>
> 1. Putting up a label when you have no friends telling you how to go get some.<br>
><br>
> 2. Putting up a combobox listing people who you might add as friends.<br>
><br>
> 3. Putting up a display like the "journal empty" display to try to tell you<br>
> why you aren't seeing anything.<br>
><br>
> 4. Putting up a button to move you to the neighborhood view, perhaps with a<br>
> notification event to inform you of what to do.<br>
><br>
> Thoughts?<br>
<br>
</div></div>If it were up to me, I'd go with 1 or 3 for simplicity, but leaving the<br>
XO guy in the center to avoid breaking the spaciality of the transition<br>
from the mesh all the way down to the activity circle.</blockquote><div><br></div><div>My thoughts exactly.</div><div><br></div><div>Christoph</div><div> </div></div>-- <br>Christoph Derndorfer<br>co-editor, olpcnews<br>
url: <a href="http://www.olpcnews.com">www.olpcnews.com</a><br>e-mail: <a href="mailto:christoph@olpcnews.com">christoph@olpcnews.com</a><br>