<div class="gmail_quote">On Fri, Jun 5, 2009 at 6:32 PM, Gary C Martin <span dir="ltr"><<a href="mailto:gary@garycmartin.com">gary@garycmartin.com</a>></span> wrote:</div><div class="gmail_quote">...</div><div class="gmail_quote">
<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
FWIW, David Van Assche raised some interesting Activity ideas at<br>
SugarCamp Paris and I'm interested/active in getting us to at lease<br>
'demo' state in the Sugar 0.86 release timeframe. The idea is to focus<br>
on an 'awards' mechanism/style to encourage exploration and provide<br>
(sometimes) unexpected rewards. Idea is that Activity authors can<br>
define a range of badges/medals/icons for certain behaviours/<br>
accomplishment in an attempt to get students to dig deeper (mix of<br>
'easter eggs' and specific goals). It's mainly Activity side work (a<br>
demo activity to start with) but perhaps could find a home in the<br>
Journal (through an ability of Activity to set some private entry tag<br>
and for Journal to display that in a user appealing graphical form).<br>
<br>
Even for something as hard to measure as the Write Activity, there<br>
could be 'awards' (hidden or hinted at) for things like "found 10 or<br>
more collaborators for one document", "gained at least 100 words each<br>
from 5 or more collaborators", "wrote more than 1,000 words", "you<br>
used the word entomology!". The idea is many would be hidden<br>
("surprise, you did something cool!") and that some initial more<br>
obvious and visible 'awards' would hint that others were there for<br>
discovery.<br>
<br>
Regards,<br>
--Gary<br>
<br>
P.S. Mechanisms for 'awards' could hook into services like Moodle, the<br>
Journal, or via collaboration (so perhaps a shared Write session would<br>
show awards gained by the collaborators). Having a view to show all<br>
Activity Awards would also be a good driver (could be an activity, or<br>
ideally at some point part of Journal). The general idea for awards<br>
drifts in from the gaming environment, where awards are used to<br>
increase re-playability and tempt folks to try some other possible path.<br>
<div><div></div><div class="h5"></div></div></blockquote><div>... </div><div><br></div><div>Nice concept.</div><div><br></div><div>Some design and code integration with Activity Alerts, <a href="http://wiki.sugarlabs.org/go/Development_Team/Almanac/sugar.graphics.alert">http://wiki.sugarlabs.org/go/Development_Team/Almanac/sugar.graphics.alert</a>,</div>
<div>and Frame alerts, <a href="http://wiki.sugarlabs.org/go/Design_Team/Designs/Frame#13">http://wiki.sugarlabs.org/go/Design_Team/Designs/Frame#12</a>, <a href="http://wiki.sugarlabs.org/go/Design_Team/Designs/Frame#13">http://wiki.sugarlabs.org/go/Design_Team/Designs/Frame#13</a>, etc. may be appropriate.</div>
<div><br></div><div><a href="http://dev.sugarlabs.org/ticket/722">http://dev.sugarlabs.org/ticket/722</a> has some discussion. I would like to see more noticeable messages for chat invitation alerts, for example. Don't know where this is recorded for the Sugar 0.86 roadmap, <a href="http://wiki.sugarlabs.org/go/Development_Team/Release/Roadmap/0.86#Proposal_Goals">http://wiki.sugarlabs.org/go/Development_Team/Release/Roadmap/0.86#Proposal_Goals</a>?</div>
<div><br></div><div>The software infrastructure you propose could also be used for random or rule-based, single-point lesson reminders or reinforcers of learning.</div><div><br></div><div> --Fred</div><div><br></div></div>