Spend a few hours in a kindergarten classroom. It doesn't work to prevent repeated launching of activities and ultimately a need to reboot.<br><br><div class="gmail_quote">On Mon, Feb 23, 2009 at 2:39 PM, Luke Faraone <span dir="ltr"><luke@faraone.cc></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="Ih2E3d">On Mon, Feb 23, 2009 at 5:30 PM, Carol Farlow Lerche <<a href="mailto:cafl@msbit.com">cafl@msbit.com</a>> wrote:<br>
> The pulsing doesn't prevent random clicking.<br>
<br>
</div>I thought it was to be as a "don't worry, we're working" symbol, thus<br>
letting the user know that their last click _did_ cause the activity<br>
to load. The issue is that after a few seconds there is no visual<br>
feedback provided to the user; they have no way of knowing whether<br>
their activity is *truly* loading or has failed to start, since sugar<br>
does not reap zombie activities in non-"joyride" builds. (Although I'm<br>
not sure how that will work with Sugar on other platforms)<br>
<font color="#888888"><br>
--<br>
Luke Faraone<br>
<a href="http://luke.faraone.cc" target="_blank">http://luke.faraone.cc</a><br>
</font></blockquote></div><br><br clear="all"><br>-- <br>"It is difficult to get a man to understand something, when his salary depends upon his not understanding it." -- Upton Sinclair<br>