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Guido knows that I've been advocating that the Python folks should do
Etoys or a very Etoys like environment in Python (and that the rest of
the OLPC be given an objectification and media and scripting integration
that is Etoys like).<br><br>
However, there are simply zillions of things left to be done everywhere
for OLPC so the first round of SW on the XO will be more of a gathering
of "suggestive" features and abilities (of which Etoys is just
one). That seems fine to me.<br><br>
Viewpoints Research (our little non-profit) doesn't have any "ego or
identity" staked around whether the children's authoring environment
is Python based or Squeak based. I have said many times that, if the
general integrative base of XO is to be Python, then the Etoys-like
authoring should be based in Python also. <br><br>
However, I will personally fight to the death to make sure that there is
a children's authoring environment that allows even young children to do
simulation style programming with very rich media objects. <br><br>
For now, that is Etoys. It could be a suitable object-oriented Logo with
media objects (this is essentially what Etoys is). It could be some
better design (let's do one). The base could be Javascript (if
implemented on top of an integrated environment of sufficient power),
Python (ditto), Ruby (ditto), etc. Whatever it is, it <u>has to be above
high thresholds</u>, not a hack or a gesture.<br><br>
Besides the programming the children use to learn important ideas in math
and science, they also need to be able to see how their own computer
world is structured by being able to "pop the hood" on
practically everything they use. Perhaps it is OK for high school
children to see the current code (but I don't think so). I think there
needs to be a wrapping on the entire set of facilities that uses the same
conventions that 9 year olds do their own programming in. Again, if it is
to be Python, then it needs to be crafted a bit for younger children.
E.g. Etoys allows easy unlimited parallel tasking, and this is very
important for children's programming. Etc.<br><br>
There are many good things that can be done here. We live in a computing
world in which there is a tremendous amount of identification between
many programmers and the tools they use -- so strong that it resembles
religious fervor. From my view, ALL of the system have such flaws that we
are better off being critical of all of them and try to use the best
ideas from everywhere. <br><br>
If "Children First!" is really the goal here, then we must
spend most of our energies trying to make the childrens' environments
more conducive to creative learning of powerful ideas.<br><br>
Cheers,<br><br>
Alan<br><br>
At 02:52 AM 3/9/2007, MBurns wrote:<br>
<blockquote type=cite class=cite cite="">On 3/8/07, no body
<esorcus@hotmail.com> wrote:<br>
<blockquote type=cite class=cite cite="">>Isn't the mere presence of
eToys on the XO a complete anathema to the<br>
sugar philosophy?<br><br>
As the XO is about education and etoys is the only software on the OLPC
that<br>
actually has any relation to education the above is a somewhat
confusing<br>
statement. But maybe I misunderstood and the XO is really about
Python...</blockquote><br>
I think the quote is referencing something else (though I may
misunderstand).<br><br>
The eToys environment is a self-contained world of development. One<br>
that exists within the Sguar world of development. Programs,
projects,<br>
source code and objects written in that eToys world do not exist<br>
outside in the Sugar world. You can write a sugar Activity or an
eToys<br>
bundle, and, as we have seen in the gaming realm, they can often<br>
accomplish the same end goal.<br><br>
Now this may or may not be an issue to people(OLPC devs, students,<br>
teacers), they may or may not care, but it is an interesting 'world<br>
inside a world' for this transparent learning machine we are<br>
developing.<br><br>
-- <br>
Michael Burns * Security Student<br>
NET * Oregon State University<br>
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