[Sugar-devel] Sugar-devel Digest, Vol 182, Issue 10

Sumit Soni sonisumit7904 at gmail.com
Tue Apr 2 13:26:37 EDT 2024


On Tue, Apr 2, 2024, 9:57 PM Sumit Soni <sonisumit7904 at gmail.com> wrote:

> I'm sorry that you felt that,
>
> But I assure you, this is not the case, your timeline seems similar to
> mine, but as far I have seen, your project proposal and mine are very
> different apart from the design template.
>
> I also have a different list of Games that I'm working on and I feel that
> our vision for the main Project and how we introduce new creative elements
> to our project matters more than this.
>
> I hope you understand!
>
>
> On Tue, Apr 2, 2024, 9:43 PM Spandan Barve <spandan567 at gmail.com> wrote:
>
>> Hi Sumit,
>> I also wanted to address that I have noticed you have copied a lot of
>> sections from my proposal, like description for activities, timeline and
>> even the section of 'Why Sugar Labs'.
>>
>> It's fine taking inspiration, but particularly copying it not.
>>
>> On Tue, Apr 2, 2024, 21:30 <sugar-devel-request at lists.sugarlabs.org>
>> wrote:
>>
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>>> Today's Topics:
>>>
>>>    1. Re: GSoC'24 Draft Proposal Review Request (Chihurumnaya Ibiam)
>>>
>>>
>>> ----------------------------------------------------------------------
>>>
>>> Message: 1
>>> Date: Tue, 2 Apr 2024 13:00:16 +0100
>>> From: Chihurumnaya Ibiam <ibiamchihurumnaya at gmail.com>
>>> To: Sumit Soni <sonisumit7904 at gmail.com>
>>> Cc: sugar-devel at lists.sugarlabs.org
>>> Subject: Re: [Sugar-devel] GSoC'24 Draft Proposal Review Request
>>> Message-ID:
>>>         <
>>> CAAyQSFOj6aUW_D-wYk4_3n-dFLY++nXv7KGYfqMkchup34dsqw at mail.gmail.com>
>>> Content-Type: text/plain; charset="utf-8"
>>>
>>> Thanks for sharing your proposal Sumit, some comments;
>>>
>>> The image you've shared of Nim Game shows the help button being clicked,
>>> if
>>> that's the case then the
>>> help dialog can be improved on for sure, but it'll be better to show the
>>> image without the button being clicked
>>> as the presence of the button does give one an idea of its function.
>>>
>>> For Goat, Cabbage and Wolf, it'll be nice to include what sorta
>>> difficulty
>>> levels you plan to implement, as it's
>>> not exactly clear what that entails.
>>>
>>> There's a typo in the second line of the number guessing game, it'll also
>>> be nice to include how the computer would
>>> figure out your guess as an implementation detail.
>>>
>>> In your timeline,
>>> *"Integrate customizable settings to permit playersto adjust game
>>> parameters and further Implement difficulty settings to adapt the AI's
>>> strategy." *
>>> you've mentioned the use of AI for the very first time, is this on
>>> purpose?
>>>
>>> Hope this helps!
>>>
>>> --
>>>
>>> Ibiam Chihurumnaya
>>> ibiamchihurumnaya at gmail.com
>>>
>>>
>>>
>>>
>>> On Mon, Apr 1, 2024 at 3:15?PM Sumit Soni <sonisumit7904 at gmail.com>
>>> wrote:
>>>
>>> > Dear Mentors,
>>> >
>>> > I'm reaching out to request feedback on my GSoC'24 proposal for the
>>> project "Developing 8 Maths Games for Sugar."
>>> >
>>> > I'm eager to contribute and would greatly appreciate any reviews,
>>> suggestions, or modifications you might have to strengthen my proposal.
>>> >
>>> > Thank you for your time and consideration.
>>> >
>>> > Sincerely,
>>> >
>>> > Sumit Soni
>>> >
>>> > _______________________________________________
>>> > Sugar-devel mailing list
>>> > Sugar-devel at lists.sugarlabs.org
>>> > http://lists.sugarlabs.org/listinfo/sugar-devel
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>>> End of Sugar-devel Digest, Vol 182, Issue 10
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