[Sugar-devel] Draft proposal GSoC 2023 - Improve and maintain 13 sugar activities
Chihurumnaya Ibiam
ibiam at sugarlabs.org
Mon Apr 3 08:33:28 EDT 2023
On Sun, Apr 2, 2023 at 8:51 AM Riya Jain <riya1jain567 at gmail.com> wrote:
> Thanks for the response Ibiam and Walter.
>
> > The project idea you're referring to is "Improve and maintain 12 sugar
> activities" not "Improve and maintain 13 sugar activities"
> I am selected a total of 13 activities, but the task in two activities is
> similar, if you say so, I will rename it accordingly
>
I'd love you to work on more than 12 activities for sure, I was only
referring to the name of the project.
>
> - In response to the score, highscore and other competitive features, I'll
> make them optional wherever implementing them and would also specify this
> in my revised proposal
>
Score and highscore can be added but time taken can be optional as that's
something different.\
>
> - Regarding block party activity, The bottom rows would have more value if
> a line is broken on them, so to be specific : the board has 20 rows and for
> the bottom 5 rows we get 50 points and for the next 5, 40 points and for
> the next 5 30 and so on, this also leaves room for further board expansion
> in future.
>
Sounds good.
> - I will update my proposal which includes the task said by you in
> falabracman-activity.
>
> - Mancala-activity does not have collaboration.
>
Collaboration is something you'll have to think of if you want to work on a
2 player mode.
>
> For the UI enhancement, I have attached a file which contains the images.
> They just provide a rough idea on how I plan to implement the same, and I
> might think of a better way in future.
> Also I thought of including keyboard support in Math-hurdler, where the
> options A,B,C,D can also be selected through the keyboard, I will include
> this as well in my proposal.
>
Keyboard support for Math hurdler sounds nice.
>
> Thanks.
>
>
--
Ibiam Chihurumnaya
ibiam at sugarlabs.org
>
>
> On Fri, 31 Mar 2023 at 20:29, Chihurumnaya Ibiam <ibiam at sugarlabs.org>
> wrote:
>
>> Hi Riya,
>>
>> Thanks for sharing, the project idea you're referring to is "Improve and
>> maintain 12 sugar activities" not "Improve and maintain 13 sugar
>> activities".
>>
>> I think the time taken to complete, score, and high score features should
>> be optional so as not to remove the fun from the game for some kids that
>> timing the thing
>> they do puts pressure on.
>> You can have a button in the toolbar for these that's insensitive by
>> default and these features only work when they're sensitive.
>>
>> Ball and brick activity: Powerups sound awesome!
>>
>> Block-party-activity: "Score fixing" what do you think is a great way for
>> this to affect the score, say a number of lines equal what score to be
>> added?
>>
>> Falabracman activity: I don't think the randomness should be fixed as it
>> teaches an important lesson of things having an end and that's also how the
>> game session ends.
>> What can be done though is to increase the difficulty by adding more
>> obstacles as the game goes on and pushing back on when the game ends.
>>
>> Math hurdler activity: What do you think would be an ideal point
>> difference between the difficult levels?
>> You point out what you think is wrong with the UI but nothing about if
>> and how you intend to do anything about it.
>>
>> Sonic Jump: You mention redesigning the UI but no images of the old vs
>> the new.
>>
>> Mancala activity: Is collaboration working fine, did you test it?
>>
>>
>> Hope this helps!
>>
>> --
>>
>> Ibiam Chihurumnaya
>> ibiam at sugarlabs.org
>>
>>
>> On Fri, Mar 31, 2023 at 11:46 AM Riya Jain <riya1jain567 at gmail.com>
>> wrote:
>>
>>> Hi everyone, I wanted to share my draft proposal of GSoC 2023, for
>>> project Improve and maintain 13 sugar activities.
>>> Any review and feedback is accepted.
>>> _______________________________________________
>>> Sugar-devel mailing list
>>> Sugar-devel at lists.sugarlabs.org
>>> http://lists.sugarlabs.org/listinfo/sugar-devel
>>>
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