[Sugar-devel] Sugarizer : failed to import library
laurent bernabe
laurent.bernabe at gmail.com
Sat Sep 16 07:25:31 EDT 2017
Solved my problem !!!
Loader.js
requirejs.config({
baseUrl: "lib",
paths: {
activity: "../js"
}
});
requirejs(["activity/activity"]);
Activity.js
define(["sugar-web/activity/activity"], function (activity) {
// Manipulate the DOM only when it is ready.
require(['domReady!', 'konva'], function (doc) {
// Initialize the activity.
activity.setup();
var stage = new Konva.Stage({
container: 'canvas',
width: 200,
height: 200
});
var layer = new Konva.Layer();
var circle = new Konva.Circle({
x: stage.getWidth() / 2,
y: stage.getHeight() / 2,
radius: 70,
fill: 'red',
stroke: 'black',
strokeWidth: 4
});
layer.add(circle);
stage.add(layer);
});
});
In fact, I just need to put Konva library inside lib folder, and add
'konva' in the activity require section ! So simple !
2017-09-16 13:15 GMT+02:00 laurent bernabe <laurent.bernabe at gmail.com>:
> Hello everyone,
>
> I tried to import the Konva <https://konvajs.github.io/docs/overview.html> library
> into my web activity (it is at least 500 ko unminified : is it a trouble ?)
> following the RequireJS shim section tutorial (I put it in the lib folder
> of my activity)
>
> ---------------------------- [ACTIVITY]/js/loader.js
> requirejs.config({
> baseUrl: "lib",
> paths: {
> activity: "../js"
> },
> shim: {
> 'konva': {
> exports: 'Konva'
> }
> }
> });
>
> requirejs(["activity/activity"]);
>
> -----------------------------
>
> [ACTIVITY]/js/activity.js
>
> define(["sugar-web/activity/activity"], function (activity) {
>
> // Manipulate the DOM only when it is ready.
> require(['domReady!'], function (doc) {
>
> // Initialize the activity.
> activity.setup();
>
> var stage = new Konva.stage({
> container: 'canvas',
> width: 200,
> height: 200
> });
>
> console.log(stage);
>
> var layer = new Konva.layer();
>
> var circle = new Konva.circle({
> x: stage.getWidth() / 2,
> y: stage.getHeight() / 2,
> radius: 70,
> fill: 'red',
> stroke: 'black',
> strokeWidth: 4
> });
>
> layer.add(circle);
>
> stage.add(layer);
> });
>
> });
>
>
> But I got Konva is undefined in my console.log() call.
>
> So, what did I misunderstood ?
>
> --
> Regards,
>
> Laurent Bernabé
>
> laurent.bernabe at gmail.com
>
--
Regards,
Laurent Bernabé
laurent.bernabe at gmail.com
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