[Sugar-devel] Is it ok to host my activity in my Github repositories ?
laurent bernabe
laurent.bernabe at gmail.com
Fri Sep 15 04:49:44 EDT 2017
Hi,
thank you very much for your answer.
Indeed, I first cloned Sugarizer repository from Github, copied activity
template from inside it into the sugarizer activities directory.
Then, as Sebastien Silva suggested me in order to correct a problem with my
activity icon (appearing all black), I replaced the sugar-web folder with
the one from Sugarizer top folder. *But the icon problem stayed the same :
so I plan to put back the activity template version of sugar-web folder
again.*
Now I just have to push the first version of my application in my Github
account, and I'll go on working on it
2017-09-14 21:49 GMT+02:00 Lionel Laské <lionel.laske at gmail.com>:
>
> Hi Laurent,
>
> James is right Sugar/sugar-web work on Sugar but is not compatible with
> Sugarizer so you will have to update the sugar-web part of your app to run
> it in Sugarizer.
>
> I suggest you to use Sugarizer/sugar-web instead (just use
> activities/ActivityTemplate directory as template for your application and
> you will have it). This version will allow your app to work both on Sugar
> and on Sugarizer.
>
> Regards.
>
> Lionel.
>
>
> but Sugarizer/sugar-web is compliant both with Sugar and Sugarizer.
>
> 2017-09-13 12:17 GMT+02:00 <sugar-devel-request at lists.sugarlabs.org>:
>
>>
>> Date: Wed, 13 Sep 2017 12:17:10 +0200
>> From: laurent bernabe <laurent.bernabe at gmail.com>
>> To: James Cameron <quozl at laptop.org>
>> Cc: Sugar Devel <sugar-devel at lists.sugarlabs.org>
>> Subject: Re: [Sugar-devel] Is it ok to host my activity in my Github
>> repositories ?
>> Message-ID:
>> <CAH8mnd+XWayy_SdUaOE2fA8Qc-P+fiGWG+2iyjqRiygUCiR0ug at mail.gm
>> ail.com>
>> Content-Type: text/plain; charset="utf-8"
>>
>> Thank you,
>>
>> so I'll investigate into the mailing list before starting developping.
>>
>> 2017-09-13 12:09 GMT+02:00 James Cameron <quozl at laptop.org>:
>>
>> > On Wed, Sep 13, 2017 at 11:40:34AM +0200, laurent bernabe wrote:
>> > > Thank you for your answer :
>> > >
>> > > You will need to use JavaScript and the Sugarizer sources to
>> write a
>> > > web activity for use with Sugarizer. I don't think Python or
>> PyGame
>> > > are practical for Sugarizer. Lionel would know.
>> > >
>> > > That's exactly what I had in mind: use Javascript and if possible an
>> > AMD-Ready
>> > > canvas framework.
>> > >
>> > >
>> > > As it sounds like you will be the primary developer, best for the
>> > > moment would be a repository in your own GitHub user.
>> > >
>> > > Ok, sounds good to me
>> > >
>> > >
>> > > You might also work on a fork of Sugarizer in your own GitHub
>> user.
>> > >
>> > > I think I don't need deploying my application on Android devices in
>> > emergency :
>> > > I can at least start working on the web version, so that it will be
>> > > possible.
>> >
>> > I've seen discussions here on sugar-devel@ recently that suggested
>> > Sugarizer's web activity framework had diverged from the Sugar desktop
>> > framework, so take care. I don't recall the details; check the
>> > mailing list archives.
>> >
>>
>
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>
--
Regards,
Laurent Bernabé
laurent.bernabe at gmail.com
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