[Sugar-devel] [GSoC] Font Editor: thoughts on UI/UX

Dave Crossland dave at lab6.com
Mon May 2 12:31:41 EDT 2016


Hi

I think the idea is that instead of drawing a bezier contour outline for a
letter, some logo code draws the letter - that code could be written or
constructed by placing blocks.

On 2 May 2016 at 11:44, Walter Bender <walter.bender at gmail.com> wrote:

> Not 100% clear what you mean by Turtle scripting, but we extended Tuttle
> Blocks last year to enable Apps to run Turtle code (using a URL to pass
> data back and forth).
> On May 2, 2016 11:28 AM, "Eli Heuer" <eliheuer at gmail.com> wrote:
>
>> I'll be spending some time this week thinking about the UI/UX for the
>> font editor activity and I'm inviting everyone involved to share their
>> ideas here as well.
>>
>> A good starting point is the core ideas from the human interface
>> guidelines(https://wiki.sugarlabs.org/go/Human_Interface_Guidelines).
>> Particularly, I'm interested in how we can make this an activity, not an
>> application.
>>
>> Font editor applications like TruFont, Robofont, Glyphs, etc. assume a
>> high level of understanding of what a font is and how one is made. Per the
>> HIG we need to keep in mind our users are inexperienced, young and
>> international.
>>
>> One example of software with the UI/UX feel I would like to see is the
>> original Kid Pix for the black and white Macintosh. You can read about it
>> here: (http://red-green-blue.com/kid-pix-the-early-years), or use it
>> with an emulator here: (https://jamesfriend.com.au/pce-js/).
>>
>> Also, is there an easy way we could include Logo(Turtle) scripting? If
>> not that, some way users can make fun generative fonts on their first try?
>>
>>
>>
>>
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>>
>>


-- 
Cheers
Dave
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