[Sugar-devel] Memorize Mod
godiard at gmail.com
Tue Jan 12 09:37:53 EST 2016
One alternative is by default not select any game, and show a canvas
with cards with the games to select:
... and in the case Art4Apps is installed:
If some of the languages is selected, show the second level
games as cards in the canvas (right now in the games palette)
(There are a class SvgCard that display a card with content)
In this way, the user should select a game to start.
Anyway, if a user select a game saved in the journal, these screens are
ignored and the game is opened.
I don't have time to work on this right now, but would accept patches.
On Mon, Jan 11, 2016 at 11:54 PM, Sora Edwards-Thro <sora at unleashkids.org>
> Hi all,
> Gonzalo Odiard came up with a really neat way to use the art4apps image
> library in Memorize. You match each image to its written version. It's a
> great way to practice a second language or introduce beginning readers to a
> first. Remember, Memorize has a text-to-speech engine so it can read the
> words out loud, too. Super-cool.
> We've done this the long way in Haiti before (kids take pictures of
> objects, I write out the English / French words for them), and everyone's
> always been really enthusiastic about it.
> Problem is, the default thing that comes up when you launch a new instance
> of Memorize is math flashcards. So, everyone knows it as the "math
> I'm currently putting together a literacy-focused build; we'd like to add
> a Memorize that opens with a word-picture demo to it.
> If anyone's available to help making the needed modifications to Memorize,
> please let me know. I have a feeling that others in the community will find
> this version of it useful. There are other places you can go to practice
> addition (+1 to TuxMath) but there aren't as many tools available for
> language learners.
> Sugar-devel mailing list
> Sugar-devel at lists.sugarlabs.org
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