tony_anderson at usa.net
Sun Apr 24 01:01:22 EDT 2016
From a programming perspective, I would rather start with Sugarizer
where there are numerous code examples, folk ready to help, and a
functional framework. An interesting opportunity is to show how an
application can be built to run in Sugarizer and be packaged as an
independent Android app.
On 04/24/2016 12:45 PM, justin at polymath.ninja wrote:
> Yes, if sugarizer were more mature/reliable I would probably just
> target it directly.
> On 2016-04-23 23:41, Dave Crossland wrote:
>> On 23 April 2016 at 22:52, <justin at polymath.ninja> wrote:
>>> E-Toys is just a black screen on my Note 5.
>> That's a pity! Etoys seems to me to be one of the most important yet
>> undervalued Sugar Activities :)
>> The "Squeakers DVD" in http://squeakland.org/resources/audioVisual/
>>  is cool, shows how powerful it can be for learning! :)
>>> I like Sugar and Sugarizer, and I see the potential. I like the
>>> pedagogy behind Sugar. It's a project I want to support, but at the
>>> same time I want to develop apps I know will be used.
>> If Sugar ran reliably on Android and iOS, would you still want to make
>> a stand-alone application and then see how to package it for Sugar?
>> BTW I see this popular Sugar Activity, Dr Geo, is also available as a
>> standalone package for Android and iOS: http://www.drgeo.eu 
>>  http://squeakland.org/resources/audioVisual/
>>  http://www.drgeo.eu
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