[Sugar-devel] GSoC'14 Proposal: Turtle Art 3D
Sam Parkinson
sam.parkinson3 at gmail.com
Thu Mar 20 16:07:55 EDT 2014
Hi Manuel,
Three.is would be nice but GTKWebKit does not yet support it, doesn't it
need webgl? ( Why didn't we just stay with geko!!!! Geko even supports
webrtc! ) It says it is work in progress on their home page.
Sam
On Mar 21, 2014 4:14 AM, "Manuel Quiñones" <manuq at laptop.org> wrote:
> 2014-03-20 11:48 GMT-03:00 Anubhav Jaiswal <anubhav2503 at gmail.com>:
> >
> > Dear All,
> >
> > I have drafted my GSoC 2014 proposal for the project : Turtle Art 3D
> >
> > http://wiki.sugarlabs.org/go/Summer_of_Code/2014/AnubhavJ/Turtle_Art_3D
> >
> > There's also a prototype that I created implementing the basic functions
> of Turtle Art 3D:
> > https://github.com/Anubhav-J/TA3D
> >
> > It would be great to hear some feedback and comments on the proposal as
> well as ideas on improving the prototype from the community.
>
> Great! I had to install PyOpenGL in order to run it (in Fedora, sudo
> yum install PyOpenGL).
>
> I think the prototype can gain a lot if you allow the user to move the
> camera. Maybe make the camera rotate around the center of coordinates
> when the user moves the mouse or does touch&drag on the screen. That
> is called "trackball camera" in some projects like ThreeJS.
>
> i'm very tempted to do a port in JS and ThreeJS :) By the way have
> you considered those technologies plus sugar-web for the project?
>
> --
> .. manuq ..
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