[Sugar-devel] What should be the ideal range for animations FPS ?

laurent bernabe laurent.bernabe at gmail.com
Thu Jan 9 10:46:10 EST 2014


Thank you very much.

I am looking forward to test these feature : as soon as I manage to fix a
problem with my Sugar Gitorious account.

Regards


2014/1/9 Manuel Quiñones <manuq at laptop.org>

> 2014/1/8 Manuel Quiñones <manuq at laptop.org>:
> > 2014/1/8 laurent bernabe <laurent.bernabe at gmail.com>:
> >>
> >>
> >> 2014/1/8 James Cameron <quozl at laptop.org>
> >>>
> >>> On Wed, Jan 08, 2014 at 11:49:56AM +0100, laurent bernabe wrote:
> >>> True, but if you make a simple test available, others can test it for
> >>> you.
> >>>
> >>> Especially so if you can figure a way to give the test report on
> >>> screen, like a frame rate achieved.
> >>
> >>
> >>
> >> If I've well understood, I should give a way to turn on/off the frame
> rate
> >> display ?
> >> (Like in some games / 3D frameworks).
> >
> > A display with the current FPS is great for testers.
> >
> > For your own tests, there are impressive debugging tools in web
> > technologies that I never seen before.  The inspector timeline in
> > Chrome, for example:
> > https://developers.google.com/chrome-developer-tools/docs/timeline
>
> This discussion made me start a new activity that could serve as
> example.  In the attached images you can see the inspector timeline
> being used   First the full page is painted, and after that only the
> areas that changed are painted.  .
>
> --
> .. manuq ..
>
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