[Sugar-devel] SugarGames, GTK3 and fonts ?

Alan Jhonn Aguiar Schwyn alanjas at hotmail.com
Wed Sep 25 13:53:24 EDT 2013


A new patch based on your latest commit.Now will must work.

Date: Wed, 25 Sep 2013 19:28:11 +0200
From: laurent.bernabe at gmail.com
To: dwnarvaez at gmail.com
CC: alanjas at hotmail.com; sugar-devel at lists.sugarlabs.org; gonzalo at laptop.org
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?




2013/9/25 Daniel Narvaez <dwnarvaez at gmail.com>

That would be awesome, please reach out to the list if you run into any issue!
Ok, no problem. I've downloaded the WelcomeWeb activity, and looking at activity_custom.js, it does not seems to me that there is any difficult point, at least for a basic activity like my HitTheBalls.activity. Furthermore, I plan to rely on a canvas framework : KinectJS.

 

Can all javascript libraries be integrated ? I think of a library based on canvas, like KinectJS (and after, why not WebGL one like X3DOM http://www.x3dom.org/?page_id=5, which gives a flash player whenever WebGL does not work, though I am still a beginner on OpenGL).


In principle you can use any javascript library. WebGL is tricky though, it's likely old versions of Webkit won't support it at all. And even if supported it would be slow on the XO because of the lack of OpenGL acceleration.




Ok, so OpenGL is not a very good idea.

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