[Sugar-devel] SugarGames, GTK3 and fonts ?

laurent bernabe laurent.bernabe at gmail.com
Wed Sep 25 13:28:11 EDT 2013


2013/9/25 Daniel Narvaez <dwnarvaez at gmail.com>
>
>
> That would be awesome, please reach out to the list if you run into any
> issue!
>

Ok, no problem. I've downloaded the WelcomeWeb activity, and looking at
activity_custom.js, it does not seems to me that there is any difficult
point, at least for a basic activity like my HitTheBalls.activity.
Furthermore, I plan to rely on a canvas framework : KinectJS.


>
>> Can all javascript libraries be integrated ? I think of a library based
>> on canvas, like KinectJS (and after, why not WebGL one like X3DOM
>> http://www.x3dom.org/?page_id=5, which gives a flash player whenever
>> WebGL does not work, though I am still a beginner on OpenGL).
>>
>
> In principle you can use any javascript library. WebGL is tricky though,
> it's likely old versions of Webkit won't support it at all. And even if
> supported it would be slow on the XO because of the lack of OpenGL
> acceleration.
>

Ok, so OpenGL is not a very good idea.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.sugarlabs.org/archive/sugar-devel/attachments/20130925/3a515e6f/attachment.html>


More information about the Sugar-devel mailing list