[Sugar-devel] SugarGames, GTK3 and fonts ?
Daniel Narvaez
dwnarvaez at gmail.com
Wed Sep 25 12:58:52 EDT 2013
To be more clear, a wrapper that works on 0.98 is being developed. For 0.94
it should be theoretically possible to write one, but afaik no one is
working on it. (I'm not sure about 0.96, I don't know if it has webkit or
xulrunner).
On 25 September 2013 18:56, laurent bernabe <laurent.bernabe at gmail.com>wrote:
> Aplogiezes : I did not read very well : for the compatibility with old
> sugar versions, you said that a wrapper should be available. So this point
> is not a problem.
>
>
> 2013/9/25 laurent bernabe <laurent.bernabe at gmail.com>
>
>> I thought about translating my application into a Sugar Web applications,
>> but :
>>
>> - I don't know well sugar web library (sorry, I went to the
>> developper page, looking at sources :
>> http://developer.sugarlabs.org/sugar-web/README.md.html)
>> - The resulting program will probably not be compatible with sugar
>> 0.94 to 0.98
>>
>> Otherwise I am very interested in writing a sugar web version, using
>> KinectJs for example.
>>
>> Regards
>>
>>
>>
>> 2013/9/25 Daniel Narvaez <dwnarvaez at gmail.com>
>>
>>> Personally I wouldn't use gtk to write a game. As far as I know, a 2d
>>> drawing API (cairo) is pretty much all you are going to get from it.
>>>
>>> I would either keep using pygame, which doesn't integrate very well with
>>> gtk (and hence sugar), but it works in the end.
>>>
>>> Or even better I would use sugar-web. A wrapper should be possible even
>>> for very old version of sugar, in theory.
>>>
>>>
>>> On 25 September 2013 13:23, laurent bernabe <laurent.bernabe at gmail.com>wrote:
>>>
>>>> I've applied the patch : but, as Gonzalo Odiard made me notice, perhaps
>>>> I'd better not rely on deprecated sugargame library any more : right ?
>>>> So I think I have to use plain gtk3 fonts and canvas (is there one ? I
>>>> did not find any note on the official python GTK3 tutorial :
>>>> http://python-gtk-3-tutorial.readthedocs.org/en/latest/), and also
>>>> make an activity class for the integration with the olpc (toolbar).
>>>>
>>>> Or can I use Pygames without the sugargame layer ? Because PyGame make
>>>> animations coding easier : I remember that in GTK2 I had some pains for
>>>> using threads : because in PyGTK2 there was a kind of restriction (though I
>>>> can't remember which) with threads coding.
>>>>
>>>> Regards
>>>>
>>>>
>>>> 2013/9/25 laurent bernabe <laurent.bernabe at gmail.com>
>>>>
>>>>> Thank you very much : I'll apply those changes today.
>>>>>
>>>>>
>>>>> 2013/9/25 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>>>>
>>>>>> Copy the patch to your GIT folder and do:
>>>>>>
>>>>>> git apply 0001-....
>>>>>>
>>>>>> After, if you like the changes, can commit them.
>>>>>>
>>>>>> In Pygame, when you do:
>>>>>>
>>>>>> font = pygame.font.Font(None, 30)
>>>>>>
>>>>>> It selects the default font of the system (I don't know the name).
>>>>>>
>>>>>> If you want to see all fonts:
>>>>>>
>>>>>> all_fonts = pygame.font.get_fonts()
>>>>>>
>>>>>> Or load a specific font:
>>>>>>
>>>>>> font = pygame.font.Font("path/to/the/font/my_font.ttf", 30)
>>>>>>
>>>>>> Regards!
>>>>>>
>>>>>> Alan
>>>>>>
>>>>>> ------------------------------
>>>>>> Date: Tue, 24 Sep 2013 20:32:27 +0200
>>>>>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>>>>>> From: laurent.bernabe at gmail.com
>>>>>> To: alanjas at hotmail.com
>>>>>> CC: gonzalo at laptop.org; sugar-devel at lists.sugarlabs.org
>>>>>>
>>>>>> Thanks for your patch Alan : how must I apply them ? (I have not used
>>>>>> patch before).
>>>>>>
>>>>>> Yes, I am very happy that you purpose me to develop the GTK2 version
>>>>>> :)
>>>>>> I have tried to do my best to code in respect with pep8 (using
>>>>>> autopep8 program) and pyflakes.
>>>>>>
>>>>>> What are the default fonts in Sugar ? (Sorry, I did not look for
>>>>>> standards)
>>>>>>
>>>>>> Regards
>>>>>>
>>>>>>
>>>>>> 2013/9/24 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>>>>>
>>>>>> I have this patchs for you.
>>>>>> One to evite track .pyc and other extensions that no have sense add
>>>>>> to git.
>>>>>>
>>>>>> The second, it's a few of changes for that you code works with
>>>>>> Sugargames
>>>>>> library.
>>>>>> You must make another few of changes. I use the default font, for
>>>>>> example.
>>>>>>
>>>>>> If you want, you can do the GTK3 version and I translate to GTK2 :-)
>>>>>>
>>>>>> Regards!
>>>>>>
>>>>>> Alan
>>>>>>
>>>>>> ------------------------------
>>>>>> Date: Tue, 24 Sep 2013 14:56:31 -0300
>>>>>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>>>>>> From: gonzalo at laptop.org
>>>>>> To: laurent.bernabe at gmail.com
>>>>>> CC: alanjas at hotmail.com; sugar-devel at lists.sugarlabs.org
>>>>>>
>>>>>> No problem.
>>>>>> In fact, tusmath is a c game, and that is a problem,
>>>>>> because is not multiplatform.
>>>>>> Go ahead, but look at it to see what they do.
>>>>>>
>>>>>> Gonzalo
>>>>>>
>>>>>>
>>>>>> On Tue, Sep 24, 2013 at 2:49 PM, laurent bernabe <
>>>>>> laurent.bernabe at gmail.com> wrote:
>>>>>>
>>>>>> Oups sorry
>>>>>>
>>>>>> I did not notice that there was a similar game.
>>>>>>
>>>>>> In fact, I am lacking ideas.
>>>>>>
>>>>>> Regards
>>>>>>
>>>>>>
>>>>>> 2013/9/24 Gonzalo Odiard <gonzalo at laptop.org>
>>>>>>
>>>>>> If you add a mode similar to tuxmath,
>>>>>> may be we can kill that game finally......
>>>>>>
>>>>>> While the pedagogy of tuxmath is not the best,
>>>>>> every deployment ask for it
>>>>>>
>>>>>> Gonzalo
>>>>>>
>>>>>>
>>>>>> On Tue, Sep 24, 2013 at 2:37 PM, laurent bernabe <
>>>>>> laurent.bernabe at gmail.com> wrote:
>>>>>>
>>>>>> Thank you.
>>>>>>
>>>>>> So I think I'll try to develop for both GTK2 and GTK3.
>>>>>>
>>>>>> It's a game, and I have nearly finished it for OLPC 0.100 :
>>>>>> https://git.sugarlabs.org/hittheballs/hittheballs
>>>>>>
>>>>>> It's a very simple game where balls with operations goes across a
>>>>>> screen area, and user must choose good one(s).
>>>>>>
>>>>>> Regards
>>>>>>
>>>>>>
>>>>>> 2013/9/24 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>>>>>
>>>>>> My case:
>>>>>>
>>>>>> - I use Ubuntu with sugar-emulator 0.96 to test GTK2 activities. Only
>>>>>> with a link of my GIT folder
>>>>>> to ~/Activities and I'm ready to test it!
>>>>>>
>>>>>> - For latest: I download the sugar-build and works. But in certain
>>>>>> moment, it begin with a grade of complex
>>>>>> that I don't like. Now with the broot system, it's a bit complicated.
>>>>>> But "is what you get".
>>>>>>
>>>>>> To make a GTK2 and GTK3 activity you need make 2 codes, and maybe,
>>>>>> two different
>>>>>> activities. There are ways in python to check wich version of gtk you
>>>>>> have in the system
>>>>>> and run a gtk2 or gtk3 activity. But that needs extra work to update
>>>>>> both "branchs".
>>>>>>
>>>>>> >So what do you advice me ? (developping in GTK2, GTK3, and/or web
>>>>>> activity)
>>>>>>
>>>>>> I don't know wich type of activity you want to do. It's a game?
>>>>>>
>>>>>> ------------------------------
>>>>>> Date: Tue, 24 Sep 2013 19:21:17 +0200
>>>>>> From: laurent.bernabe at gmail.com
>>>>>> To: alanjas at hotmail.com
>>>>>> CC: gonzalo at laptop.org; sugar-devel at lists.sugarlabs.org
>>>>>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>>>>>>
>>>>>> Hello
>>>>>>
>>>>>> In fact I am developping against GTK3 because I have the latest
>>>>>> sugar-build, which holds the 0.100 version.
>>>>>>
>>>>>> Otherwise, I can download the 0.94 or some versions under in
>>>>>> SugarOnAStick format, or in a VirtualBox format : but this way I have
>>>>>> difficulties for transferring easily the project from my host system to the
>>>>>> guest sugar one. I tried, in VirtualBox, to use the guest additions in
>>>>>> order to share a folder between the host and guest systems (some years
>>>>>> ago), but I did not manage.
>>>>>>
>>>>>> Also, I don't know how to develop the application so that it supports
>>>>>> both gtk2 and gtk3.
>>>>>>
>>>>>> And I was also planning to port the activity to a web acitvity,
>>>>>> instead of a gtk one, but it may not be available to many OLPC that way.
>>>>>> And I don't know where to start.
>>>>>>
>>>>>> So what do you advice me ? (developping in GTK2, GTK3, and/or web
>>>>>> activity)
>>>>>>
>>>>>> Regards.
>>>>>>
>>>>>>
>>>>>>
>>>>>> 2013/9/24 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>>>>>
>>>>>> Hi,
>>>>>>
>>>>>> You only will make a GTK3 version?
>>>>>> The latest sugar (0.100) is not used in any deployment:
>>>>>> in all countries we have Sugar 0.94 or less.
>>>>>>
>>>>>> Would be good have a GTK2 version of that activity.
>>>>>>
>>>>>> Regards!
>>>>>>
>>>>>> Alan
>>>>>>
>>>>>> ------------------------------
>>>>>> Date: Tue, 24 Sep 2013 16:45:13 +0200
>>>>>> From: laurent.bernabe at gmail.com
>>>>>> To: gonzalo at laptop.org
>>>>>> CC: sugar-devel at lists.sugarlabs.org
>>>>>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>>>>>>
>>>>>> Thank you very much.
>>>>>>
>>>>>> I'll try with Python/Cairo/Gtk3.
>>>>>>
>>>>>>
>>>>>> 2013/9/24 Gonzalo Odiard <gonzalo at laptop.org>
>>>>>>
>>>>>> If you are not porting a existing olpcgames application,
>>>>>> I suggest you use something else.
>>>>>> You can use any of the html5 frameworks, or plain python/cairo stuff.
>>>>>> sugargames de not have to much development,
>>>>>> and pygame/gtk do not work really well together.
>>>>>>
>>>>>> Gonzalo
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Tue, Sep 24, 2013 at 11:16 AM, laurent bernabe <
>>>>>> laurent.bernabe at gmail.com> wrote:
>>>>>>
>>>>>> Hello everyone,
>>>>>>
>>>>>> As I am developping my game HitTheBalls for sugar 0.100 (I have, I
>>>>>> think, the latest sugar-build), I am planning to switch it from OLPCGames
>>>>>> 1.6 to sugargames.
>>>>>>
>>>>>> But the sugargames tells that pango font is not supported. So, what
>>>>>> is the best way to get started with fonts in SugarGames ? Do you have some
>>>>>> links ? I searched over the web, and I found tutorials for Gtk3 and
>>>>>> PangoCairo, but I don't know if these can work with SugarGames.
>>>>>>
>>>>>> Regards
>>>>>>
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>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
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>>>>
>>>
>>>
>>> --
>>> Daniel Narvaez
>>>
>>
>>
>
--
Daniel Narvaez
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