[Sugar-devel] SugarGames, GTK3 and fonts ?

Alan Jhonn Aguiar Schwyn alanjas at hotmail.com
Tue Sep 24 13:29:50 EDT 2013


My case:
- I use Ubuntu with sugar-emulator 0.96 to test GTK2 activities. Only with a link of my GIT folderto ~/Activities and I'm ready to test it!
- For latest: I download the sugar-build and works. But in certain moment, it begin with a grade of complexthat I don't like. Now with the broot system, it's a bit complicated. But "is what you get".
To make a GTK2 and GTK3 activity you need make 2 codes, and maybe, two differentactivities. There are ways in python to check wich version of gtk you have in the systemand run a gtk2 or gtk3 activity. But that needs extra work to update both "branchs".
>So what do you advice me ? (developping in GTK2, GTK3, and/or web activity)
I don't know wich type of activity you want to do. It's a game?
Date: Tue, 24 Sep 2013 19:21:17 +0200
From: laurent.bernabe at gmail.com
To: alanjas at hotmail.com
CC: gonzalo at laptop.org; sugar-devel at lists.sugarlabs.org
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

Hello
In fact I am developping against GTK3 because I have the latest sugar-build, which holds the 0.100 version.
Otherwise, I can download the 0.94 or some versions under in SugarOnAStick format, or in a VirtualBox format : but this way I have difficulties for transferring easily the project from my host system to the guest sugar one. I tried, in VirtualBox, to use the guest additions in order to share a folder between the host and guest systems (some years ago), but I did not manage.

Also, I don't know how to develop the application so that it supports both gtk2 and gtk3.
And I was also planning to port the activity to a web acitvity, instead of a gtk one, but it may not be available to many OLPC that way. And I don't know where to start.

So what do you advice me ? (developping in GTK2, GTK3, and/or web activity)
Regards.


2013/9/24 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>




Hi,
You only will make a GTK3 version?The latest sugar (0.100) is not used in any deployment:in all countries we have Sugar 0.94 or less.
Would be good have a GTK2 version of that activity.

Regards!
Alan

Date: Tue, 24 Sep 2013 16:45:13 +0200
From: laurent.bernabe at gmail.com
To: gonzalo at laptop.org

CC: sugar-devel at lists.sugarlabs.org
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

Thank you very much.

I'll try with Python/Cairo/Gtk3.

2013/9/24 Gonzalo Odiard <gonzalo at laptop.org>

If you are not porting a existing olpcgames application,I suggest you use something else.
You can use any of the html5 frameworks, or plain python/cairo stuff.sugargames de not have to much development, 
and pygame/gtk do not work really well together.
Gonzalo


On Tue, Sep 24, 2013 at 11:16 AM, laurent bernabe <laurent.bernabe at gmail.com> wrote:



Hello everyone,
As I am developping my game HitTheBalls for sugar 0.100 (I have, I think, the latest sugar-build), I am planning to switch it from OLPCGames 1.6 to sugargames.




But the sugargames tells that pango font is not supported. So, what is the best way to get started with fonts in SugarGames ? Do you have some links ? I searched over the web, and I found tutorials for Gtk3 and PangoCairo, but I don't know if these can work with SugarGames.




Regards

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