[Sugar-devel] SugarGames, GTK3 and fonts ?

Alan Jhonn Aguiar Schwyn alanjas at hotmail.com
Tue Sep 24 12:19:26 EDT 2013


Hi,
You only will make a GTK3 version?The latest sugar (0.100) is not used in any deployment:in all countries we have Sugar 0.94 or less.
Would be good have a GTK2 version of that activity.
Regards!
Alan

Date: Tue, 24 Sep 2013 16:45:13 +0200
From: laurent.bernabe at gmail.com
To: gonzalo at laptop.org
CC: sugar-devel at lists.sugarlabs.org
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?

Thank you very much.
I'll try with Python/Cairo/Gtk3.

2013/9/24 Gonzalo Odiard <gonzalo at laptop.org>

If you are not porting a existing olpcgames application,I suggest you use something else.
You can use any of the html5 frameworks, or plain python/cairo stuff.sugargames de not have to much development, 
and pygame/gtk do not work really well together.
Gonzalo


On Tue, Sep 24, 2013 at 11:16 AM, laurent bernabe <laurent.bernabe at gmail.com> wrote:


Hello everyone,
As I am developping my game HitTheBalls for sugar 0.100 (I have, I think, the latest sugar-build), I am planning to switch it from OLPCGames 1.6 to sugargames.



But the sugargames tells that pango font is not supported. So, what is the best way to get started with fonts in SugarGames ? Do you have some links ? I searched over the web, and I found tutorials for Gtk3 and PangoCairo, but I don't know if these can work with SugarGames.



Regards

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