[Sugar-devel] Design Aesthetic (was Performance issues on XO 1 (Re: TamTamMini))

Frederick Grose fgrose at gmail.com
Tue Nov 19 13:54:12 EST 2013


On Tue, Nov 19, 2013 at 1:37 PM, Walter Bender <walter.bender at gmail.com>wrote:

> Renaming an off-topic fork of the thread.
>
> On Tue, Nov 19, 2013 at 12:45 PM, Daniel Narvaez <dwnarvaez at gmail.com>
> wrote:
> > On 19 November 2013 07:08, Sebastian Silva <sebastian at fuentelibre.org>
> > wrote:
>
> [snip]
>
> >> A platform is about the applications available to it. Sugar in my
> opinion
> >> has issues here as well. I tend to concur with Flavio that some
> aesthetics
> >> rework wouldn't hurt either. For what it's worth I always found
> interesting
> >> what the advertising firm that worked on Sugar published in their
> website:
> >> http://new.pentagram.com/2006/12/new-work-one-laptop-per-child/
> >>
> >> On the topic of aesthetics, it's interesting to see what even happens
> with
> >> adding a compositor (in metacity's gconf key) and changing some colors
> in
> >> style.py
> >> I recently noticed that in ancient versions (pre 0.82) the Journal items
> >> were separated with a thin line. This helped readability and gave the
> sense
> >> that each line was an object.
> >>
> >> Maybe I just went off topic (again) but now that we are sharing...
> >
> >
> > There would be a lot to discuss about UX but honestly until we figure out
> > how to work together I don't feel much like going on that topic. We are
> > unlikely to find common ground on something that complex if we can't even
> > sync on basic profiling (I'm referring to the rest of the thread, not to
> > this email).
> >
> > And even if we had productive discussion we would not have resources to
> > implement the changes. IMO there are some resources but they are too
> > dispersed because we are unable to work together.
> >
>
> Pentagram is not an advertising firm. They are one of the premiere
> graphic-design companies in the world. That said, nothing in the
> article that Sebastian linked to seems to jump out. What do you find
> interesting about it?
>
> Regarding aesthetics, Flavio and I have had numerous discussions since
> his post. It is a difficult area to reach consensus, but the argument
> that I made (even with {Pentagram when we were first designing Sugar)
> was that we should keep things simple and minimal -- not to impose a
> "Swiss aesthetic", but to leave room for each Sugar user to create
> their own look and feel. Of course, we have only recently been able to
> include tools to facilitate customization of the interface (made
> easier in my opinion in GTK3). Our users added patches to set the
> background screen, change the icons, etc. If we are going to invest
> resources in this area, I suggest we continue down the path of
> enabling Sugar to be an expression of the end-user's aesthetic, rather
> than that of a designer at Pentagram or anywhere else.
>
> -walter
>
> --
> Walter Bender
> Sugar Labs
> http://www.sugarlabs.org


See, for example, some of the design logic at,
http://wiki.sugarlabs.org/go/Human_Interface_Guidelines/The_Sugar_Interface/Colors#Imbuing_Color_with_Meaning
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