[Sugar-devel] About to teach Python programming
forster at ozonline.com.au
forster at ozonline.com.au
Sat Jan 12 21:58:15 EST 2013
Hi
As a beginner, I found creating a Sugar Activity difficult. More difficult than creating a program to run from Terminal or Pippy. You might get better value using Pygame and writing something that can run from Pippy. The goal could be to create more Pippy built in samples.
If you are going to write an Activity, you could give them a 'hello world' template and get them to build on that rather than starting from the beginning. Your 'hello world' template could have the basics:a text box for text entry/display, a canvas for graphical display and an example of keyboard and mouse capture.
Read http://en.flossmanuals.net/make-your-own-sugar-activities/index/
Good luck. Please ask if you need help.
Tony
> <gerald.ardito at gmail.com> wrote:
> > Hello.
> > I have been asked by my school district to teach a one semester course on
> > computer programming to some of our high school students. I was already
> > settled on Python. In my planning, I thought it would be great if the
> > students built an application for Sugar/XO Laptop. I have, as I think you
> > know, been using them in our school for a few years, I think the transition
> > from consumer to producer would be great.
> >
> > I am not a Python programmer, although I understand the basic concepts and
> > can muddle my way through. So,here's my question -- what should the students
> > know/be able to do in Python before they are able to write an Activity?
>
> Beyond the basics, understanding the concept of classes and
> inheritance is pretty essential. Some GTK stuff, but that is pretty
> straightforward.
>
> -walter
>
> >
> > I hope this makes sense. And I appreciate your time.
> >
> > Best,
> > Gerald Ardito
> >
> > _______________________________________________
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> > Sugar-devel at lists.sugarlabs.org
> > http://lists.sugarlabs.org/listinfo/sugar-devel
> >
>
>
>
> --
> Walter Bender
> Sugar Labs
> http://www.sugarlabs.org
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