[Sugar-devel] [PATCH] SDXO#2620 Add ability to save unfinished games in Memorize.

Ajay Garg ajay at activitycentral.com
Thu Jan 10 11:30:08 EST 2013


On Thu, Jan 10, 2013 at 9:56 PM, Walter Bender <walter.bender at gmail.com>wrote:

> On Thu, Jan 10, 2013 at 11:02 AM, Ajay Garg <ajay at activitycentral.com>
> wrote:
> >
> >
> > On Thu, Jan 10, 2013 at 8:49 PM, Gonzalo Odiard <gonzalo at laptop.org>
> wrote:
> >>
> >> Thanks Ajay and Ariel.
> >> I filled sl #4373 to follow this issue.
> >>
> >> Comments:
> >> * Now you save the game data and the game session data every time. There
> >> are small games, like aritmetic or letters, but can be big if have
> images or
> >> sounds attached. Should be good save the data only if is a custom game.
> >
> >
> > Or may be ask the user  (while exiting), that whether the user wishes to
> > save the game?
>
> Not a very Sugary approach.
>


:D



>
> >
> >
> >> * I think is better use json to persist a structure like a list instead
> of
> >> str/eval.
> >
> >
> > Hmm.. the  current approach kind of copies the game-image, thus making it
> > immune to any change in the game-state-image.
> > Also, having it persisted in any other form will just make the code too
> > bloatful and error-prone.
>
> Not sure how json makes things either more bloated or more error-prone.
>

Hmmm.. I was just a bit sceptical,  since we seem to be doing the
"byte_arrays=True"  and "byte_arrays=False"  at different places.
Having it as a string, will eliminate all such issues  :)





>
> regards.
>
> -walter
>
> >
> >
> >>
> >>
> >> I haven't tested this yet.
> >>
> >> Gonzalo
> >>
> >>
> >> On Thu, Jan 10, 2013 at 11:44 AM, Ariel Calzada <
> ariel.calzada at gmail.com>
> >> wrote:
> >>>
> >>> From: Ajay Garg <ajay at activitycentral.com>
> >>>
> >>> The approach followed has been simply to save the current-game image
> >>> when closing the game. The game resumes from that image next time
> >>> onwards.
> >>>
> >>> Tests conducted ::
> >>>
> >>> a)
> >>>
> >>>    (i)
> >>>    User exits, without finishing the current game.
> >>>
> >>>    (ii)
> >>>    When she next starts, she will proceed from the same game, from the
> >>> same stage.
> >>>
> >>> b)
> >>>
> >>>    (i)
> >>>    User exits, without finishing the current game.
> >>>
> >>>    (ii)
> >>>    She then transfers the journal-entry to another XO.
> >>>
> >>>    (iii)
> >>>    Tries to resume the game, from the (transferred) journal entry.
> >>>
> >>>    (iv)
> >>>    Game resumes, from the same stage.
> >>>
> >>>
> >>> Signed-off-by: Ajay Garg <ajay at activitycentral.com>
> >>> ---
> >>>  activity.py        | 16 ++++++++++++++--
> >>>  cardlist.py        |  3 ++-
> >>>  game.py            | 14 ++++++++++++--
> >>>  memorizetoolbar.py |  2 +-
> >>>  model.py           | 12 +++++++++++-
> >>>  5 files changed, 40 insertions(+), 7 deletions(-)
> >>>
> >>> diff --git a/activity.py b/activity.py
> >>> index 8bfd758..8bc679d 100644
> >>> --- a/activity.py
> >>> +++ b/activity.py
> >>> @@ -107,7 +107,7 @@ class MemorizeActivity(Activity):
> >>>          # Play game mode
> >>>          self.table = cardtable.CardTable()
> >>>          self.scoreboard = scoreboard.Scoreboard()
> >>> -        self.cardlist = cardlist.CardList()
> >>> +        self.cardlist = cardlist.CardList(self)
> >>>          self.createcardpanel = createcardpanel.CreateCardPanel()
> >>>          self.cardlist.connect('pair-selected',
> >>>                  self.createcardpanel.pair_selected)
> >>> @@ -127,7 +127,7 @@ class MemorizeActivity(Activity):
> >>>                  self._memorizeToolbarBuilder.reset)
> >>>          self._createToolbarBuilder.connect('create_equal_pairs',
> >>>                  self.change_equal_pairs)
> >>> -        self.game = game.MemorizeGame()
> >>> +        self.game = game.MemorizeGame(self)
> >>>
> >>>          self._edit_button.connect('toggled', self._change_mode_bt)
> >>>
> >>> @@ -232,11 +232,16 @@ class MemorizeActivity(Activity):
> >>>
> >>>      def write_file(self, file_path):
> >>>          logging.debug('WRITE_FILE is_demo %s',
> self.game.model.is_demo)
> >>> +
> >>> +        # We want to save the game-image for demo games too !!!
> >>> +        """
> >>>          if self.game.model.is_demo:
> >>>              # if is a demo game only want keep the metadata
> >>>              self._jobject.set_file_path(None)
> >>>              raise NotImplementedError
> >>>              return
> >>> +        """
> >>> +
> >>>          if self.cardlist.pair_list_modified:
> >>>              self.cardlist.update_model(self.game.model)
> >>>
> >>> @@ -285,6 +290,13 @@ class MemorizeActivity(Activity):
> >>>          game_zip.close()
> >>>          self.metadata['mime_type'] = 'application/x-memorize-project'
> >>>
> >>> +        # Store the game image as a string - that is simpler instead
> of
> >>> +        # having to deal with the dbus-converted list.
> >>> +        # When reading back, we use "eval" to convert the string into
> >>> +        # the correct type ("list" in this case).
> >>> +        self.metadata['saved_game_data_image'] =
> >>> str(self.game.model.grid)
> >>> +        self.metadata['size'] = int(self.game.model.data['size'])
> >>> +
> >>>      def _complete_close(self):
> >>>          self._remove_temp_files()
> >>>          Activity._complete_close(self)
> >>> diff --git a/cardlist.py b/cardlist.py
> >>> index 6bc781c..65e44f1 100644
> >>> --- a/cardlist.py
> >>> +++ b/cardlist.py
> >>> @@ -40,8 +40,9 @@ class CardList(gtk.EventBox):
> >>>          'update-create-toolbar': (SIGNAL_RUN_FIRST, None, 3 *
> >>> [TYPE_PYOBJECT]),
> >>>      }
> >>>
> >>> -    def __init__(self):
> >>> +    def __init__(self, activity_instance):
> >>>          gtk.EventBox.__init__(self)
> >>> +        self._activity_instance = activity_instance
> >>>          self.pairs = []
> >>>          self.current_pair = None
> >>>          self.current_game_key = None
> >>> diff --git a/game.py b/game.py
> >>> index c5e54d1..9d21b4b 100644
> >>> --- a/game.py
> >>> +++ b/game.py
> >>> @@ -57,7 +57,7 @@ class MemorizeGame(GObject):
> >>>          'change-turn': (SIGNAL_RUN_FIRST, None, [TYPE_PYOBJECT]),
> >>>          }
> >>>
> >>> -    def __init__(self):
> >>> +    def __init__(self, activity_instance):
> >>>          gobject.GObject.__init__(self)
> >>>          self.myself = None
> >>>          self.players_score = {}
> >>> @@ -70,7 +70,7 @@ class MemorizeGame(GObject):
> >>>          self.messenger = None
> >>>          self.sentitive = True
> >>>
> >>> -        self.model = Model()
> >>> +        self.model = Model(activity_instance=activity_instance)
> >>>          self.flip_block = False
> >>>          self._flop_cards = None
> >>>
> >>> @@ -109,6 +109,16 @@ class MemorizeGame(GObject):
> >>>          self.change_turn()
> >>>          self.model.data['running'] = 'False'
> >>>
> >>> +        # Card 'state' is an aawesome field.
> >>> +        # Its takes on the following values ::
> >>> +        #
> >>> +        # 0                              ==>    for flopped cards.
> >>> +        #
> >>> +        # 1                              ==>    for flipped unmatched
> >>> cards
> >>> +        #                                       (can be a maximum of 1
> >>> such card).
> >>> +        #
> >>> +        # <stroke_color>, <fill_color>   ==>    for flipped matched
> >>> cards
> >>> +
> >>>          for card in self.model.grid:
> >>>              if card['state'] == '1':
> >>>                  self.emit('flip-card', self.model.grid.index(card),
> >>> False)
> >>> diff --git a/memorizetoolbar.py b/memorizetoolbar.py
> >>> index 1a06da7..07ceecf 100644
> >>> --- a/memorizetoolbar.py
> >>> +++ b/memorizetoolbar.py
> >>> @@ -135,5 +135,5 @@ class MemorizeToolbarBuilder(gobject.GObject):
> >>>          self._demo_games.props.icon_name = 'memorize-collection'
> >>>
> >>>      def update_toolbar(self, widget, data, grid):
> >>> -        size = data.get('size')
> >>> +        size = str(data.get('size'))
> >>>          self._size_combo.props.icon_name = size + ' X ' + size
> >>> diff --git a/model.py b/model.py
> >>> index 2567ed2..16239c4 100644
> >>> --- a/model.py
> >>> +++ b/model.py
> >>> @@ -100,11 +100,13 @@ class Model(object):
> >>>      information.
> >>>      '''
> >>>
> >>> -    def __init__(self, game_path=None):
> >>> +    def __init__(self, game_path=None, activity_instance=None):
> >>>          tmp_root = join(environ['SUGAR_ACTIVITY_ROOT'], 'instance')
> >>>          self.temp_folder = tempfile.mkdtemp(dir=tmp_root)
> >>>          chmod(self.temp_folder, 0777)
> >>> +        self._saved_game_loaded = False
> >>>
> >>> +        self._activity_instance = activity_instance
> >>>          self.data = {}
> >>>
> >>>          if game_path is None:
> >>> @@ -366,6 +368,14 @@ class Model(object):
> >>>              temp1.extend(temp2)
> >>>              random.shuffle(temp1)
> >>>          self.grid = temp1
> >>> +
> >>> +        if not self._saved_game_loaded:
> >>> +            if self._activity_instance is not None:
> >>> +                if 'saved_game_data_image' in
> >>> self._activity_instance.metadata.keys():
> >>> +                    self.grid =
> >>> eval(self._activity_instance.metadata['saved_game_data_image'])
> >>> +                    self.data['size'] =
> >>> int(self._activity_instance.metadata['size'])
> >>> +                    self._saved_game_loaded = True
> >>> +
> >>>          _logger.debug('Defgrid: grid( size=%s ): %s'
> >>>                        % (self.data['size'], self.grid))
> >>>          _logger.debug('Defgrid: data: %s', self.data)
> >>> --
> >>> 1.7.11.7
> >>>
> >>> _______________________________________________
> >>> Sugar-devel mailing list
> >>> Sugar-devel at lists.sugarlabs.org
> >>> http://lists.sugarlabs.org/listinfo/sugar-devel
> >>
> >>
> >
> >
> >
> > --
> > Regards,
> >
> > Ajay Garg
> > Dextrose Developer
> > Activity Central: http://activitycentral.com
> > _______________________________________________
> > Sugar-devel mailing list
> > Sugar-devel at lists.sugarlabs.org
> > http://lists.sugarlabs.org/listinfo/sugar-devel
> >
>
>
>
> --
> Walter Bender
> Sugar Labs
> http://www.sugarlabs.org
> _______________________________________________
> Sugar-devel mailing list
> Sugar-devel at lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/sugar-devel
>



-- 
Regards,

Ajay Garg
Dextrose Developer
Activity Central: http://activitycentral.com
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