[Sugar-devel] [Design] Accelerometer icon

Walter Bender walter.bender at gmail.com
Mon Sep 3 01:35:08 EDT 2012


On Sun, Sep 2, 2012 at 6:09 PM, Gary Martin <garycmartin at googlemail.com> wrote:
> Hi Agustin,
>
> Early in the current development cycle there were/are plans to enable system
> wide auto screen rotation using the accelerometer when in ebook mode (there
> was a chance we might loose the physical rotate button on the display).
> Using the accelerometer to rotate the image inside Image Viewer would likely
> prove frustrating if the system was also auto rotating the screen. If we
> enable system wide auto rotate (in ebook mode) this does raise the case for
> allowing Activities the option of blocking accelerometer auto rotation if
> they are the front most activity so they can customise the experience.
>
> Walter, this probably affects you more than others at the moment, what are
> your thought on auto rotate an activity accelerometer use?

I'm trying to make my activities sensitive to the fact that the screen
has rotated. So by the time these bits land, I should be ready.

Agustin: I tried your patch. Worked great!

regards.

-walter

>
> Regards,
> --Gary
>
>
> On 2 Sep 2012, at 21:31, Agustin Zubiaga Sanchez <aguz at sugarlabs.org> wrote:
>
> Hi everybody,
> Some days ago I sent a patch for ImageViewer, that adds the use of the
> accelerometer to rotate images in this activity.
> I am maintainer then I can apply this patch, but I want to know your
> opinion.
>
> Regards,
> aguz
>
>
> 2012/8/31 Gary Martin <garycmartin at googlemail.com>
>>
>> On 31 Aug 2012, at 13:44, Manuel Kaufmann <humitos at gmail.com> wrote:
>>
>> > On Thu, Aug 30, 2012 at 7:21 AM, Walter Bender <walter.bender at gmail.com>
>> > wrote:
>> >> I use the accelerometer if it
>> >> available. If not, I fall; back to the keyboard. I think that would be
>> >> a reasonable approach for Maze as well.
>> >
>> > I think in Maze would be good to have the option to use the
>> > accelerometer or not because Maze can be played with more that one
>> > player, and in that case you need the keyboard. It could be really
>> > difficult to play a multiplayer Maze Game if one of them is using the
>> > accelerometer :)
>>
>> +1, Maze and Physics both need to provide a toggle option, although
>> sometimes fun, accelerometer input is often impractical, inaccurate, and non
>> obvious in many cases *, though the default state should be up to the
>> activity author.
>>
>> * phone size devices are more practicle, but tablet size and up are only
>> good for limited use or in special use cases of the sensor
>> (landscape/portrait detection, movement monitoring, how bumpy is your
>> journey to school, pedometer counting activity/game).
>>
>> Regards,
>> --Gary
>>
>> > --
>> > Kaufmann Manuel
>> > Blog: http://humitos.wordpress.com/
>> > Porfolio: http://fotos.mkaufmann.com.ar/
>> > PyAr: http://www.python.com.ar/
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>
>



-- 
Walter Bender
Sugar Labs
http://www.sugarlabs.org


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