[Sugar-devel] [Design] Accelerometer icon

Agustin Zubiaga Sanchez aguz at sugarlabs.org
Sun Sep 2 16:31:46 EDT 2012


Hi everybody,
Some days ago I sent a patch for ImageViewer, that adds the use of the
accelerometer to rotate images in this activity.
I am maintainer then I can apply this patch, but I want to know your
opinion.

Regards,
aguz

2012/8/31 Gary Martin <garycmartin at googlemail.com>

> On 31 Aug 2012, at 13:44, Manuel Kaufmann <humitos at gmail.com> wrote:
>
> > On Thu, Aug 30, 2012 at 7:21 AM, Walter Bender <walter.bender at gmail.com>
> wrote:
> >> I use the accelerometer if it
> >> available. If not, I fall; back to the keyboard. I think that would be
> >> a reasonable approach for Maze as well.
> >
> > I think in Maze would be good to have the option to use the
> > accelerometer or not because Maze can be played with more that one
> > player, and in that case you need the keyboard. It could be really
> > difficult to play a multiplayer Maze Game if one of them is using the
> > accelerometer :)
>
> +1, Maze and Physics both need to provide a toggle option, although
> sometimes fun, accelerometer input is often impractical, inaccurate, and
> non obvious in many cases *, though the default state should be up to the
> activity author.
>
> * phone size devices are more practicle, but tablet size and up are only
> good for limited use or in special use cases of the sensor
> (landscape/portrait detection, movement monitoring, how bumpy is your
> journey to school, pedometer counting activity/game).
>
> Regards,
> --Gary
>
> > --
> > Kaufmann Manuel
> > Blog: http://humitos.wordpress.com/
> > Porfolio: http://fotos.mkaufmann.com.ar/
> > PyAr: http://www.python.com.ar/
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