[Sugar-devel] [PATCH 3/6] Run pygi-convert.sh script for GTK+3 port
Manuel Quiñones
manuq at laptop.org
Mon May 14 15:51:56 EDT 2012
Activity will not start in this commit.
Signed-off-by: Manuel Quiñones <manuq at laptop.org>
---
sugargame/canvas.py | 14 +++++++-------
sugargame/event.py | 38 +++++++++++++++++++-------------------
test/TestActivity.py | 4 ++--
test/TestGame.py | 6 +++---
4 files changed, 31 insertions(+), 31 deletions(-)
diff --git a/sugargame/canvas.py b/sugargame/canvas.py
index 980cb73..d070a96 100644
--- a/sugargame/canvas.py
+++ b/sugargame/canvas.py
@@ -1,18 +1,18 @@
import os
-import gtk
-import gobject
+from gi.repository import Gtk
+from gi.repository import GObject
import pygame
import event
CANVAS = None
-class PygameCanvas(gtk.EventBox):
+class PygameCanvas(Gtk.EventBox):
"""
mainwindow is the activity intself.
"""
def __init__(self, mainwindow, pointer_hint = True):
- gtk.EventBox.__init__(self)
+ GObject.GObject.__init__(self)
global CANVAS
assert CANVAS == None, "Only one PygameCanvas can be created, ever."
@@ -23,9 +23,9 @@ class PygameCanvas(gtk.EventBox):
self._mainwindow = mainwindow
- self.set_flags(gtk.CAN_FOCUS)
+ self.set_flags(Gtk.CAN_FOCUS)
- self._socket = gtk.Socket()
+ self._socket = Gtk.Socket()
self.add(self._socket)
self.show_all()
@@ -34,7 +34,7 @@ class PygameCanvas(gtk.EventBox):
# Sugar activity is not properly created until after its constructor returns.
# If the Pygame main loop is called from the activity constructor, the
# constructor never returns and the activity freezes.
- gobject.idle_add(self._run_pygame_cb, main_fn)
+ GObject.idle_add(self._run_pygame_cb, main_fn)
def _run_pygame_cb(self, main_fn):
assert pygame.display.get_surface() is None, "PygameCanvas.run_pygame can only be called once."
diff --git a/sugargame/event.py b/sugargame/event.py
index 4cc3be8..0aeee50 100644
--- a/sugargame/event.py
+++ b/sugargame/event.py
@@ -1,5 +1,5 @@
-import gtk
-import gobject
+from gi.repository import Gtk
+from gi.repository import GObject
import pygame
import pygame.event
import logging
@@ -46,20 +46,20 @@ class Translator(object):
# Enable events
# (add instead of set here because the main window is already realized)
self._mainwindow.add_events(
- gtk.gdk.KEY_PRESS_MASK | \
- gtk.gdk.KEY_RELEASE_MASK \
+ Gdk.EventMask.KEY_PRESS_MASK | \
+ Gdk.EventMask.KEY_RELEASE_MASK \
)
self._inner_evb.set_events(
- gtk.gdk.POINTER_MOTION_MASK | \
- gtk.gdk.POINTER_MOTION_HINT_MASK | \
- gtk.gdk.BUTTON_MOTION_MASK | \
- gtk.gdk.BUTTON_PRESS_MASK | \
- gtk.gdk.BUTTON_RELEASE_MASK
+ Gdk.EventMask.POINTER_MOTION_MASK | \
+ Gdk.EventMask.POINTER_MOTION_HINT_MASK | \
+ Gdk.EventMask.BUTTON_MOTION_MASK | \
+ Gdk.EventMask.BUTTON_PRESS_MASK | \
+ Gdk.EventMask.BUTTON_RELEASE_MASK
)
- self._mainwindow.set_flags(gtk.CAN_FOCUS)
- self._inner_evb.set_flags(gtk.CAN_FOCUS)
+ self._mainwindow.set_flags(Gtk.CAN_FOCUS)
+ self._inner_evb.set_flags(Gtk.CAN_FOCUS)
# Callback functions to link the event systems
self._mainwindow.connect('unrealize', self._quit_cb)
@@ -133,7 +133,7 @@ class Translator(object):
return mod
def _keyevent(self, widget, event, type):
- key = gtk.gdk.keyval_name(event.keyval)
+ key = Gdk.keyval_name(event.keyval)
if key is None:
# No idea what this key is.
return False
@@ -157,7 +157,7 @@ class Translator(object):
self.__keystate[keycode] = type == pygame.KEYDOWN
if type == pygame.KEYUP:
mod = self._keymods()
- ukey = unichr(gtk.gdk.keyval_to_unicode(event.keyval))
+ ukey = unichr(Gdk.keyval_to_unicode(event.keyval))
if ukey == '\000':
ukey = ''
evt = pygame.event.Event(type, key=keycode, unicode=ukey, mod=mod)
@@ -193,15 +193,15 @@ class Translator(object):
else:
x = event.x
y = event.y
- state = event.state
+ state = event.get_state()
rel = (x - self.__mouse_pos[0], y - self.__mouse_pos[1])
self.__mouse_pos = (x, y)
self.__button_state = [
- state & gtk.gdk.BUTTON1_MASK and 1 or 0,
- state & gtk.gdk.BUTTON2_MASK and 1 or 0,
- state & gtk.gdk.BUTTON3_MASK and 1 or 0,
+ state & Gdk.ModifierType.BUTTON1_MASK and 1 or 0,
+ state & Gdk.ModifierType.BUTTON2_MASK and 1 or 0,
+ state & Gdk.ModifierType.BUTTON3_MASK and 1 or 0,
]
evt = pygame.event.Event(pygame.MOUSEMOTION,
@@ -224,9 +224,9 @@ class Translator(object):
def _set_repeat(self, delay=None, interval=None):
if delay is not None and self.__repeat[0] is None:
- self.__tick_id = gobject.timeout_add(10, self._tick_cb)
+ self.__tick_id = GObject.timeout_add(10, self._tick_cb)
elif delay is None and self.__repeat[0] is not None:
- gobject.source_remove(self.__tick_id)
+ GObject.source_remove(self.__tick_id)
self.__repeat = (delay, interval)
def _get_mouse_pos(self):
diff --git a/test/TestActivity.py b/test/TestActivity.py
index 28c6f33..4670873 100644
--- a/test/TestActivity.py
+++ b/test/TestActivity.py
@@ -1,7 +1,7 @@
from gettext import gettext as _
import sys
-import gtk
+from gi.repository import Gtk
import pygame
import sugar.activity.activity
@@ -58,7 +58,7 @@ class TestActivity(sugar.activity.activity.Activity):
# Blank space (separator) and Stop button at the end:
- separator = gtk.SeparatorToolItem()
+ separator = Gtk.SeparatorToolItem()
separator.props.draw = False
separator.set_expand(True)
toolbar_box.toolbar.insert(separator, -1)
diff --git a/test/TestGame.py b/test/TestGame.py
index d9dbc2e..7827cbf 100755
--- a/test/TestGame.py
+++ b/test/TestGame.py
@@ -1,6 +1,6 @@
#!/usr/bin/python
import pygame
-import gtk
+from gi.repository import Gtk
class TestGame:
def __init__(self):
@@ -34,8 +34,8 @@ class TestGame:
while self.running:
# Pump GTK messages.
- while gtk.events_pending():
- gtk.main_iteration()
+ while Gtk.events_pending():
+ Gtk.main_iteration()
# Pump PyGame messages.
for event in pygame.event.get():
--
1.7.7.6
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