[Sugar-devel] Introducing sugar-build

Daniel Narvaez dwnarvaez at gmail.com
Wed Jun 13 18:45:54 EDT 2012


Hello,

I'm trying to figure out how to make building sugar from source easier and
more reliable. I wrote a new set of build scripts that I'm hoping will
improve the situation. They are not too dissimilar from sugar-jhbuild but
there a few key differences.

The code is here:
https://github.com/dnarvaez/sugar-build

I'm pasting the README which explains the rationale and how the thing works
in practice.

Daniel


= Setup a supported distribution =

For all the distributions your user need admin rights (i.e. it should be
able to run the su command).

== Fedora 17 ==

Works out of the box!

== Ubuntu 12.04 ==

By default only root can start the X server. You need to change that with

  sudo dpkg-reconfigure x11-common

I'm hoping we can get rid of this step in the next Ubuntu version when a
working nested X server implementation should become available.

= Getting started =

Run the commands

    make build
    make run

That should be all you need to have sugar running!

= Commands reference =

make build        Build everything.
make run        Run sugar.
make build-[module]    Build a single module.
make clean        Delete build artifacts and sources.

= Report bugs =

For now just send an email to Daniel Narvaez <dwnarvaez at gmail.com>. I
expect a lot of tweaks will be necessary before this is stable. In the
future distributions upgrades will also be problematic. We need the build
to work out of the box 99% of the time for everyone, so if stuff breaks
don't please don't be shy and always report the bug (patches are
appreciated of course but absolutely not required). If you install an
activity and it doesn't work, that might also be a sugar-build bug, in
doubt just report it.

= Rationale =

== The current situation ==

* We need more people to hack on the core sugar modules. A lot of
maintenance is necessary and so many features that are a fundamental part
of the initial vision are still unimplemented.
* Building sugar is currently too complicated and unrealiable. While this
is just an annoyance for an experienced hacker, it can a blocker for
newcomers. If they can't even get the build to work they are likely to give
up and never contribute.
* It is a difficult problem to solve because we are depending on system
components that, while having reasonable ABI policies, are moving very fast
(recently with gobject-introspection and gtk3). The number and the level of
our dependencies is also much higher than the average project.
* It's not just about building and running glucose. A good development
environment needs to include all the system components activities are
allowed to expect.
* Unrealiability brings more unrealiablity. Build breakages are apparently
going unnoticed for several days. I suspect part of the reason is that
people just expect things to be broken and deal with it, without reporting
or fixing the issues for everyone.

== How sugar-build tries to improve the situation ==

* Rather then trying to adapt to the underlining system, it ensures we have
a consistent system on all the distributions we support, so that the same
identical build process works on all of them. The downside is obvious, we
can't expect to work on old distributions. But I think that's a price we
can pay for easier maintenance and especially for higher reliability. It's
better to support only a few distributions and work flawlessly 99% of the
time on the time, then promise support for everything but never work
realiably.
* To verify that all the system components we need are installed we use
cross-distribution checks. Though to make life easier for developers we map
these to distribution-specific packages and install all of them
automatically before starting to build.
* We only build master of the sugar modules. That's what we want developers
to work with. The less build configurations we need to maintain the more
likely they are to be realiable. For the same reason we only support the
most recent version of a distribution.
* We build only a couple of essential activities, browse and terminal, to
improve the initial develop experience. The rest can be downloaded from
activities.sugarlabs.org and they should work because we are ensuring
consistent system dependencies.
* We are using jhbuild internally to keep the amount of custom code to the
minimum, but we are not exposing it in the build commands, which are a just
few make targets. jhbuild is very flexible but too complicated for us.
People should be able to contribute to large parts of the sugar code base
without much linux or GNOME experience.
* Ideally we would only build sugar modules and depend on distributions for
everything else. And I hope that's what we will do at some point in the
future. Unfortunately in the current development cycle we will need a few
components that are not yet packaged, not even written or upstreamed. I
believe we can reduce the impact on realiability at the minimum by building
only modules that are absolutely required and by checking out a specific
commit rather than master. We don't want to get new code from upstream
without first verifying that it works well on all the distributions we
support. The same is true for jhbuild itself.
* To ensure reliability of the build scripts and of the sugar code itself,
we are going to setup buildbot slaves for all the supported distributions.
They will notify the irc channel and perhaps the committers when a build
breaks. When it happens I think fixing it should be everyone top priority.
Ideally we would also improve our review process so that no code is
committed before it has gone through buildbot, gerrit works very well for
that but there might be less invasive ways to do it. Regardless of the
exact process and tools, patches that add new dependencies to the codebase
should come with a corresponding sugar-build patch. Nothing that is pushed
should break the buildbots.
* Ensuring the build works is an important first step. Though integration
tests, even if just to verify that stuff actually run, will go a much
longer way.
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