[Sugar-devel] [FEATURE] [DESIGN] Display Device
Simon Schampijer
simon at schampijer.de
Tue Aug 21 14:13:50 EDT 2012
Hi Gary,
On 08/21/2012 04:13 PM, Gary Martin wrote:
> Hi Simon,
>
> On 21 Aug 2012, at 13:44, Simon Schampijer <simon at schampijer.de> wrote:
>
>> Hi Gary,
>>
>> thanks for having a look!
>>
>> On 08/21/2012 02:34 PM, Gary Martin wrote:
>>> Hi Simon,
>>>
>>> On 21 Aug 2012, at 12:18, Simon Schampijer <simon at schampijer.de> wrote:
>>>
>>>> Hi,
>>>>
>>>> this Feature "Display Device" [1] has been proposed for 0.96 inclusion already but did not make it in due to time constraints. With touch the need to expose the 'take-screenshot' and 'adjust-brightness' options in the UI gets more prominent, that is why I want to propose this again for 0.98.
>>>>
>>>> The part for the screenshot taking was already done, that part of the patch just needs to be re-based.
>>>
>>> I'm not happy the design is ready yet for inclusion, some quick comments:
>
> One more quick comment. How does the screenshot taking interact with the exposed frame and open palette. I frequently need to take screen grabs of frames and palettes for documentation/design work, though I expect teachers/kids may often want clean, chrome free, shots of their activities. Perhaps a delayed countdown after the menu is triggered? Four audio beeps and a camera click (or longer duration beep, e.g. blip, blip, blip, blip, beeeeeep) as 5 sec count down to allow getting the UI in the state you want an image of?
Yeah, might make sense to have something like this. Or we even open a
new window with options how you want to take the screenshot (including
only taking smaller parts of the screen), see 'gnome-screenshot -i'
which has options for delaying the screenshot taking.
On the XO you can install it with 'yum install gnome-screenshot' and run
the Gui with 'gnome-screenshot -i'. You have to go over the documents
folder to get a screenshot into the Journal, though.
>>> - Use of the camera icon (especially in the device frame) suggests it involves camera hardware.
>>
>> The icon is a placeholder. It should be an icon for the display.
>
> OK, understood. My immediate reaction is an icon that looks like the brightness sun icon on the keyboard, but that's explicitly "brightness" rather than the more encompassing term "display".
Yeah, something that looks like a display will do. I think Eben had once
a mockup with a rectangle and a 'sun' inside symbolizing the brightness.
>>> - Is taking a screenshot really a feature that should be in the device section of the frame?
>>
>> See below. I am happy to hear about other suggestions. At the moment I have no other one :/ Previous discussions did not bring something up neither [1].
>
> Thanks for the link, yea pretty much a dead end there as well :/
>
>>> - The device frame is filling up fast and furious in this cycle, we already need to add an icon for raising the OSK, and an icon for controlling the hardware display brightness/monochrome mode.
>>> - The palette shown in the screen shot is named Display.
>>
>> The Palette should contain as well the options for the brightness. At least that is what we discussed at one point. The Palette would be named something like 'Display', have an option for brightness and one for taking a screenshot.
>
> Yea, still not a great fit for taking a screenshot, but I've nothing better to suggest other than another undiscoverable hidden shortcut, long hold of the physical rotate screen button (interestingly both Android and iOS have equally funky hidden ninja shortcuts for taking arbitrary screenshots, suggesting it is an awkward design issue).
Yes, on both platforms I had to google how to take a screenshot. Yes, it
is a tricky one, I hope we can do better.
On the XO itself, we could use a hardware button, like we discussed
'long-press-on-rotate-button' for example. Not very discoverable, not
present in the UI though :/
Thanks for your thoughts,
Simon
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