[Sugar-devel] Memorize testing version
Gary Martin
garycmartin at googlemail.com
Mon Sep 19 14:04:51 EDT 2011
On 18 Sep 2011, at 03:29, manuel quiñones wrote:
> 2011/9/17 Gary Martin <garycmartin at googlemail.com>:
>> On 17 Sep 2011, at 06:21, Gonzalo Odiard wrote:
>>
>>>
>>> On Fri, Sep 16, 2011 at 11:42 PM, Gary Martin <garycmartin at googlemail.com> wrote:
>>> Hi Gonzalo,
>>>
>>> On 16 Sep 2011, at 02:14, Gonzalo Odiard wrote:
>>>
>>>> I have uploaded a new version of Memorize [1],
>>>> with the changes we discussed in irc today, and a few more fixes.
>>>> * Auto save of modified games (but no demos)
>>>> * Alerts with new texts.
>>>> * Change to equal tiles mode fixes.
>>>> * Remove hippo dependency.
>>>> Any feedback is welcomed
>>>
>>> Just managed to take a quick look tonight. On an XO the Stop button falls off the toolbar into the overflow menu. Couple of suggestions to rectify it:
>>>
>>> - Use separator.set_size_request(0, -1) on the invisible separator that is used to push the Stop button to the right, otherwise it takes up some space and can trigger an overflow.
>>>
>>> - We can drop the separator between 'Restart Game' and the 'Equal Pairs' icon
>>>
>>> Thanks! Just in time to the release :)
>>> I needed remove the intermediate separator and do the set_size_request, but we will have problems with other languages.
>>> The spanish translation of 'Load demo games' is 'Cargar juegos de demostracion' and two buttons are out :(
>>
>> Damn :-( :-( Keep getting caught out by toolbar text translations.
>>
>> Manuel: Pester/remind me about adding a new HIG recommendation to avoid using text in the toolbars unless there is plenty of free space available, this one has caught us several times already.
>
> Yes Gary, I was also thinking that we should add this advice in Sugar's HIG
>
>>
>>> May be we can use a collection button (with a box, like in abacus or turtle art?
>>
>> Yes, I guess is the option we now have. We will need an icon, or icons for the current 3 demo games. We could use a single icon like TamTam Synth's sound presets (a memorise like document would do), or try for a custom icon for each game like Walter tried for Abacus – if there are good candidates (addition, letters, sounds).
>
> As we are already late, I can try to do this change before monday
> meeting. Gonzalo, if you updated the patches, please send them to me.
As discussed in todays design meeting, here is the collection style icon for a menu palette to replace the current memorize combo box for access to demo games (the resolves the issue with translated text overflowing the toolbar):
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Regards,
--Gary
>> Raises an interesting issue regarding disabling of a primary toolbar icon with a secondary palette, or do we just disable the demo game buttons on the secondary palette. Need to watch for corner cases, e.g if the demo game secondary toolbar is already open when a user clicks customize. Perhaps we do not need to disable the demo game selection now that we have the warning message (i.e. allow users to load in different demo games so they can see/edit the cards directly in customise mode)?
>>
>>> Some suggested string changes:
>>>
>>> - 'Click for non equal pairs' should be 'Set non equal pairs'
>>>
>>> - 'Click for equal pairs' should be 'Set equal pairs'
>>>
>>> - 'Click for ungrouped game' should be 'Set ungrouped game'
>>>
>>> - 'Click for grouped game' should be 'Set grouped game'
>>>
>>>
>>> Perfect, applied.
>>>
>>> Other than that it's looking good! :)
>>>
>>> I will try to publish one new version tomorrow.
>>> May be the Monday we can discuss the demos combo substitution in the Design chat.
>>
>> Sure. Do we still have time before we need to make an official release?
>>
>> Regards,
>> --Gary
>>
>>>
>>> Gonzalo
>>>
>>
>
> --
> .. manuq ..
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