[Sugar-devel] New toolbar in Memorize
manuel quiñones
manuq at laptop.org
Sat Sep 10 11:11:10 EDT 2011
El día 9 de septiembre de 2011 14:44, Gonzalo Odiard
<gonzalo at laptop.org> escribió:
>
>
> 2011/9/9 manuel quiñones <manuq at laptop.org>
>>
>> As Simon said, I think that the cog button should toggle to edit mode
>> directly, no need for a "click to edit" toggle button in the
>> subtoolbar. As it is a toggle, we should disable activation when
>> hovering on it (I think this has to be done globally for al toggles in
>> a toolbox, maybe a Sugar change?).
>>
>
> I think this behavior will be inconsistent with all the other activities.
> We discussed this a lot when implemented Record toolbars.
OK, in that case we will need to make the toggle button more obvious,
changing it's image when active, as previously discussed.
>
>
>>
>> We should replace the current "click to edit" button with a "New game"
>> button to start from scratch. The icon can be the one for "click to
>> edit".
>>
>
>>
>> We should change the icon for "restart game", maybe using the sparkle
>> alone? Something in the line of this?
>>
>> http://dev.laptop.org/~manuq/memorize_design/memorize_restart_button.png
>>
>
> Hmm, I don't like it. May be we can use a single big sparkle. And change the
> icon in other similar cases,
> like implode.
OK, another thing to talk in the meeting!
>
>>
>> For the clear game button, we may use the icon 'X' inside a square
>> fill, as in Gary's mockup here:
>>
>> http://wiki.sugarlabs.org/go/File:Memorize_edit_toolbar_view.png
>>
>
> Yes, this is true. I will replace it
>
>>
>> Another thing: I expect that if I edit a game and then come back to
>> play mode, I get the modified game reloaded.
>>
>
> Good point. May be, can be updated when we save the game.
> If the user restart the game must use the new updated tiles.
>
>>
>> I would like to discuss this topics in the design meeting next Monday.
>>
>
> Ok, thanks by the review!
>
>>
>> Regards,
>>
>> 2011/9/8 Simon Schampijer <simon at schampijer.de>:
>> > On 09/08/2011 01:33 PM, Gonzalo Odiard wrote:
>> >>
>> >> Simon also complained about how is implemented the change of mode to
>> >> create/play.
>> >> Have the Design Team any other idea?
>> >>
>> >> Gonzalo
>> >
>> > To phrase out my 'complain':) In the edit sub-toolbar you have to click
>> > on
>> > the edit button at the far left to start editing and the edit canvas is
>> > shown. To get out of the edit mode you have to click on that toggle
>> > button
>> > again. It took me a while to figure that out. Maybe the button should
>> > change, based on the mode it is in. Also you can expand/shrink the
>> > toolbar
>> > while the full edit view is open which is a bit confusing.
>> >
>> > Another option: I thought to display the full edit view when you click
>> > on
>> > the edit button, Gonzalo was worried that this would cause issues when
>> > you
>> > hover over the button (maybe we disable hovering in that case?).
>> >
>> > Regards,
>> > Simon
>> >
>>
>>
>>
>> --
>> .. manuq ..
>
>
--
.. manuq ..
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