[Sugar-devel] New toolbar in Memorize

manuel quiñones manuq at laptop.org
Fri Sep 9 11:37:46 EDT 2011

As Simon said, I think that the cog button should toggle to edit mode
directly, no need for a "click to edit" toggle button in the
subtoolbar.  As it is a toggle, we should disable activation when
hovering on it (I think this has to be done globally for al toggles in
a toolbox, maybe a Sugar change?).

We should replace the current "click to edit" button with a "New game"
button to start from scratch.  The icon can be the one for "click to

We should change the icon for "restart game", maybe using the sparkle
alone?  Something in the line of this?


For the clear game button, we may use the icon 'X' inside a square
fill, as in Gary's mockup here:


Another thing: I expect that if I edit a game and then come back to
play mode, I get the modified game reloaded.

I would like to discuss this topics in the design meeting next Monday.


2011/9/8 Simon Schampijer <simon at schampijer.de>:
> On 09/08/2011 01:33 PM, Gonzalo Odiard wrote:
>> Simon also complained about how is implemented the change of mode to
>> create/play.
>> Have the Design Team any other idea?
>> Gonzalo
> To phrase out my 'complain':) In the edit sub-toolbar you have to click on
> the edit button at the far left to start editing and the edit canvas is
> shown. To get out of the edit mode you have to click on that toggle button
> again. It took me a while to figure that out. Maybe the button should
> change, based on the mode it is in. Also you can expand/shrink the toolbar
> while the full edit view is open which is a bit confusing.
> Another option: I thought to display the full edit view when you click on
> the edit button, Gonzalo was worried that this would cause issues when you
> hover over the button (maybe we disable hovering in that case?).
> Regards,
>   Simon

.. manuq ..

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