[Sugar-devel] Activities for teacher-oriented and mouse-based interactions?
tabitha at tabitha.net.nz
Wed Sep 7 18:09:18 EDT 2011
On 7 September 2011 03:23, Bastien <bzg at altern.org> wrote:
> 2) What set of meaningful activities would you pick up?
As well as what Walter has already suggested, I would think about the stable
activities that make almost all the builds so they have some tools that
almost always work whatever build -
* Memorize as it is easy to learn how to make your own activities, then
teachers can have the students make their own games for each other very
quickly (one of the activities that has very low barriers to entry). This
can be done as a class or group activity where students suggest the cards
and what matches them.
* Physics because it rocks. Actually, so does Measure.
* Record if you can get it working on their laptops easily (got to have
camera and microphone obviously). In my experience I have found that seeing
themselves on the screen fascinates teachers as much as kids and can lead
onto great activities for their students in exploring who they are and what
is around them.
Another one to consider is Infoslice as it can be a useful tool for teachers
to remix and create resources for their students from wikipedia pages
(assuming they have access to wikipedia) and this might lead to getting
students to remix and create resources like the teacher did (either on
teachers laptop, other laptop, or with newspapers and butchers paper). A bit
of modelling like this can be useful and can help with teaching how concepts
relate, accessing and analysing information, building on what they are
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