[Sugar-devel] Tux Paint - Save and new
Gonzalo Odiard
gonzalo at laptop.org
Sun Oct 23 18:47:01 EDT 2011
On Sun, Oct 23, 2011 at 7:01 PM, Aleksey Lim <alsroot at activitycentral.org>wrote:
> On Sun, Oct 23, 2011 at 05:36:06PM -0300, Gonzalo Odiard wrote:
> > What you need in Paint activity not available today?
>
> Well, it depends on a purpose... ;)
>
> If purpose is exactly to paint something, then for sure, Paint is just
> works. But imagine for a bit that you are not a developer but a person
> [maybe young person] who is just opening this feature. From this
> perspective, what we will get after opening two these applications:
>
> * Paint, all-grey screen with standard set of painting primitives
> * Tuxpaint, colorful screen when even standard painting primitives
> contain something special, but there are bunch of another places to
> explore and get excited
>
Hmm, then we need re-think sugar ui at all! :)
I am trying to improve Paint, but without loosing a simple
and integrated experience.
Manuel is planning add different pencils (most of the backend work is
alreday done to support stamps)
and add to the pencils the possibility to follow the movement direction.
About adding clip art, I think would be better if we can found a solution to
share resources,
and add media useful to many activities.
Personally I don't like the user interface of Paint, but may be you are
right, is because I am a developer :)
Anyway is good to have choices.
Gonzalo
> I guess, the winner is obvious. I don't mean, "do nothing, use what
> already exists" but that the difference should be clear between these
> two examples. And, if someone is willing to test his strength and create
> another painting application (ie, sugar idea is exactly about learning
> by doing) because his favorite PL is not C, why not using best the
> example (Tuxpaint) and create something better.
>
> --
> Aleksey
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