[Sugar-devel] [IAEP] XO power management hindering collaboration
mokurai at earthtreasury.org
mokurai at earthtreasury.org
Sun May 15 12:40:29 EDT 2011
On Sat, May 14, 2011 10:04 am, Sridhar Dhanapalan wrote:
> It's looking to us that the aggressive power management enabled on the
> XO can sometimes create confusion when children are collaborating on
> activities.
>
> Take for example a turn-based game like Memorise. If a child is
> waiting for their turn, they might leave the XO untouched. In that
> time, power management can kick in, and the XO stops communicating
> over the wireless network. Waking up the XO (e.g. by touching the pad)
> doesn't always rejoin the XO to the game properly. The whole game is
> stalled because the turn cannot be completed.
Is this in the bug tracking system? If not, please file a bug report. (We
can help.) If it is, please add your experience to the existing bug
report.
> Are there any ways we can manage this in our deployments? Perhaps some
> guidelines to give to teachers so that they have a reasonable
> expectation?
An obvious workaround is to keep touching the XO so that it does not go to
sleep.
The more clumsy process is for the active player to exit and save, then
open the saved Journal entry and share again.
> Thanks,
> Sridhar
>
>
>
> Sridhar Dhanapalan
> Technical Manager
> One Laptop per Child Australia
> M: +61 425 239 701
> E: sridhar at laptop.org.au
> A: G.P.O. Box 731
> Sydney, NSW 2001
> W: www.laptop.org.au
> _______________________________________________
> IAEP -- It's An Education Project (not a laptop project!)
> IAEP at lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/iaep
>
--
Edward Mokurai
(默雷/धर्ममेघशब्दगर्ज/دھرممیگھشبدگر
ج) Cherlin
Silent Thunder is my name, and Children are my nation.
The Cosmos is my dwelling place, the Truth my destination.
http://www.earthtreasury.org/
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