[Sugar-devel] [AToiDeJouer] New activity from OLPC-France for animated story editing ... work in progress
Rafael Ortiz
rafael at activitycentral.com
Fri Mar 25 14:57:19 EDT 2011
HI.
On Thu, Mar 24, 2011 at 12:10 PM, Florent Pigout
<florent.pigout at gmail.com>wrote:
> Hello,
>
> With OLPC-France, we are currently working on a new activity named
> 'AToiDeJouer' ('YourTurnToPlay'). The project is in its early stage and
> still needs effort for its achievement. Here is a recent screencast of the
> activity:
>
> http://olpc-france.org/download/OLPC_AToiDeJouer_Demo_Graphic_Editing.mp4
>
>
Really nice..I hope you are working on having support for
internationalization and localization for you activity in a near future.
Cheers!.
> I confirm, this demo goes really fast, and doesn't reflect standard use or
> discovery. But as the status of this project, it gives an idea of the goal
> we aim and the remaining work to do.
>
> The activity should be provided with 4 stories on an USB stick. For
> download, these stories should be delivered separately but we didn't work on
> that issue yet.
>
> List of the USB stories:
> . Le corbeau et le renard
> . La grenouille qui veut se faire aussi grosse que le bœuf
> . Le lièvre et la tortue
> . La cigale et la fourmi
>
> This activity fully use GTK as UI library and gst for sound playing. It's
> ok, if we key keep a rendering of 1 frame per second, but the performance
> issue can evolve if we find a nicer way to edit the story and manage
> editable frame transition. May be we will be able to manage story with more
> than 1 frame per second and will need stronger rendering backend, like a
> pygame integration in the GTK all thing. I found some info about that but
> haven't try anything yet.
>
> For the USB version, children will open the activity with an existing story
> and play with it. But managing graphics, sequences, sounds, frames, time,
> loops, etc. can be quiet complicated for children. I tried to reproduce a
> adobe flash like UI, but it remains difficult to use for new user in
> general, and surely more for a younger audience. We already have some idea
> on that issue, like: put tooltip on all buttons, prepare sequence in motion
> instead of simple image list, offer simple | medium | advanced editing mode.
> But, we certainly to step back and see if other good ideas or compromise can
> be found.
>
> I developed and tested the activity on a trisquel-sugar-4.1 virtualbox
> instance. Also I tried it once on a XO 1.5, but it seems that
> activity.ActivityToolbox and gtk.Color works in a different way. I still
> need to figure out if it the only compatibility problem and work on it. The
> USB version will use a trisquel-sugar-4.1 instance too, but it can be
> interresting to keep an eye on compatibility for larger deployment.
>
> I will post a link to mockups and screenshots of the main screens soon to
> illustrate the work done and to think about a nicer ergonomy. Meanwhile,
> here is the gitorious link:
>
> http://git.sugarlabs.org/atoidejouer
>
> Please don't hesitate to fork this project, send patch, comment, give your
> opinion and point of view ...
>
> ++
> florent
>
>
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>
>
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