[Sugar-devel] workflow for editing a broken activity
Alan Jhonn Aguiar Schwyn
alanjas at hotmail.com
Sat Dec 31 16:53:22 EST 2011
Hi,
I try the activity.. is very good!
Not works for a few of problems.. The same problems that we have with our FollowMethat uses Pygame to capture images... http://activities.sugarlabs.org/es-ES/sugar/addon/4368
For that reason.. I make a new version of it: Pointillism 3
I make the changes to runs ok in the "new" sugar (the sugar that have Pygame 1.9.1)
In our FollowMe activity, we add Pygame 1.9.1 to get compatibility with all sugar versions...But increase in 900 kb the size of the .xo
The "old" sugar have pygame 1.8 and not have "camera" module.. This program try to makeit, but need more libraries...
What do you think about it? I think that is good idea upload to SugarLabs...
I can be the "mainteiner"...
Regards
Alan
Date: Sat, 31 Dec 2011 14:53:40 -0300
From: gonzalo at laptop.org
To: sverma at sfsu.edu
CC: sugar-devel at lists.sugarlabs.org
Subject: Re: [Sugar-devel] workflow for editing a broken activity
The activity have a binary (.so) file included,
then is expected a old activity will not work today.
May be you can try updating olpcgames.
Gonzalo
On Sat, Dec 31, 2011 at 2:34 PM, Sameer Verma <sverma at sfsu.edu> wrote:
I am looking at Living Pointillism, an activity written back in the G1G1 era.
http://eclecti.cc/olpc/pointillism-the-it-works-this-time-edition
It does not run under OLPC's 11.3.0 build on XO-1 or 1.5 . I get a
"failed to start" message, but I cannot figure out a way to edit the
activity in Pippy. View Source doesn't happen because the activity
doesn't start. Pippy won't import the code because it is packaged as
.xo
Workflow wise, it should be something I should be able to do from the
Journal with a "open with" Pippy option.
Ideas? Solutions? Quick! I don't have all year to wait ;-)
cheers,
Sameer
--
Sameer Verma, Ph.D.
Professor, Information Systems
San Francisco State University
http://verma.sfsu.edu/
http://commons.sfsu.edu/
http://olpcsf.org/
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