[Sugar-devel] [Dextrose] [PATCH v5 sugar] Pulsing icon delayed by 5 seconds or so SL#2080
dfarning at gmail.com
Wed Oct 13 12:54:02 EDT 2010
On Wed, Oct 13, 2010 at 10:29 AM, Anurag Chowdhury <anurag at seeta.in> wrote:
> Thank you for reviewing the patch. Appreciate it.
> Wish to inform you that I did try the profiler, and displayed the time slice
> intervals between rendering of consecutive frames. I did find significant
> change in the rendering time of first frame.
> Raw svg icon with colour is timely filled using a sine function, which
> control its timing, and is updated on every frame of animation. Since, we
> have a 400 Mhz capacity processor in an XO-1, this has considerable
> processing lead times associated for completion of the rendering job.
> My earlier idea of frame dropping is a technique, which can smoothen an
> already started animation, but does not speed up the start-up.
Based on your background as a game designer you probobly has as much
back ground on this particular issue as any one else.
Can you create a timer, output the activity start time to the log and
report your results back to this list?
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