[Sugar-devel] Possible copyright infringement in activities.sl.o
manu at seeta.in
Mon Oct 11 04:45:51 EDT 2010
On Mon, Oct 11, 2010 at 1:40 PM, Tomeu Vizoso <tomeu at sugarlabs.org> wrote:
> On Sat, Oct 9, 2010 at 15:09, Walter Bender <walter.bender at gmail.com>
> > On Sat, Oct 9, 2010 at 8:28 AM, Gabriel Eirea <geirea at gmail.com> wrote:
> >> Well, we have the same problem at ceibaljam.org.
> >> The thing is, these games are being uploaded by 13-yr old kids. They
> >> discovered how to package activities in two ways:
> >> 1) using Pippy's "export as .xo" function. They download games from
> >> pygame.org and copy them at the right place in one of Pippy's
> >> generated xo files.
> >> 2) using Flavio's flash wrapper
> >> (
> >> This simply requires putting swf files in a folder and zipping the xo
> >> file.
> >> I think it is a very interesting result, but I agree it is difficult
> >> to make them understand about licenses and such. We had to take down
> >> many projects from ceibaljam.org because of this. I contacted them and
> >> tried to explain the situation.
> >> ¿Anyone has any suggestion on how to proceed such that we don't
> >> discourage them to hack further?
> > Maybe we should encourage them to set up their own hosting site and in
> > the process establish their own guidelines for what they consider
> > publishable. Having to be personally responsible for establishing such
> > guidelines will be a great opportunity for them to learn. (In my
> > experience it is often the case that when the children are in the
> > position of establishing the rules, they end up with a very
> > conservative framework.)
> Sounds like a good idea, Google sites could work?
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